Not even close.
I don't know about the technical details between both, but looks close to me if not better.
http://www.thefatwebsite.com/wp-content/uploads/uncharted23.png
http://www.play-mag.co.uk/wp-content/uploads/2010/12/1-173.jpg
Not even close.
I don't know about the technical details between both, but looks close to me if not better.
http://www.thefatwebsite.com/wp-content/uploads/uncharted23.png
http://www.play-mag.co.uk/wp-content/uploads/2010/12/1-173.jpg
Do you think the cutscenes are pre-rendered this time since they're aiming for load-screen free game?
Do you think the cutscenes are pre-rendered this time since they're aiming for load-screen free game?
Just remember that especially on a forum like B3D making hyperbole statements will make others do a reseach and analyse technical merits and visual merits. Nobody can claim to be the strongest man by words alone and no evidence. Sadly it generally is PS3 threads that are full of hyperbole and users endlessly claiming anything to be the best or superior or whatever. Heck just look at B3D history and all of the threads and bans generated by lunatics, it's like they worship the piece of electronic.
Anwyay this goes wildly OT but this B3D, analyzing FTW.
That last pic does it have SSAO?
I wasn't aware there was such an option in KZ3 since all the co-op footage I've seen is with the screen split vertically. Any source on that?Are you ignoring the option to have a horizontally split screen because it would negate your argument?
All games have tradeoffs, C2 does, KZ2/3 does, Halo games do, etc...Crysis 2 footage at least from what I've seen sacrifices a lot of things to achieve that single bounce GI and HDR.
Doesn't seem like it. The latest videos don't have it.That last pic does it have SSAO?
Interesting. Does it only ricochet if it hits the surface at a glancing angle, like in Reach? It would seem a bit odd if it hit the wall directly, only to ricochet off and kill youWhen i started playing KZ3 betta with bots, and noticed that when you shoot multiple rounds at the ground, you get shots that ricochet, i noticed this when i was using the mech and is started seeing some shots hitting the walls!, same as when shooting on foot.
I wonder this too. Online co-op is much more important than MLAA, SSAO or any other technical details for average joe, the majority. They had 2 years to implement new gameplay modes to the KZ2 engine but it seems they didn't bother. Looks like it was more intriguing to mess existing menus, weapon balance or classes [ except Assault ].What prevents GG from featuring online splitscreen for competitive MP if splitscreen is in the campaign? Also any speculation on why there are no plans for online co-op? I assumed since Sony was pushing 3D that this would potentially pave the way for more games covering essentially all the bases like Halo does as far as playing with friends is concerned.