djskribbles
Legend
That's the first KZ3 video I've watched, and WOW does it look good!
I've been looking at the latest videos, but so far no evidence for SSAO, only contact shadows for the feet. When the soldiers drop dead there's no AO whatsoever. The best way to find SSAO (and confirm it is AO and not just a shadow) is to look at dynamic objects close to shadowed surfaces that aren't directly lit.
The player's weapon would produce AO when close to a wall (like when he's in cover) but it doesn't happen here.
Maybe forcing it on games that don't support it natively interferes. The method I described works perfectly with games that natively support SSAO, like Uncharted 2,Crysis and Gears of War 3. In the Ratchet walkthrough there was not even a hint of SSAO, maybe the video was done before it was implemented.Thats not a good indication, Ratchet All 4 One also use SSAO, confirmed by insomnaics, and if you watch the pax walkthrough, a lot of interective objects don't have any AO shadows. I thought everything was pre baked until the dev confirmed SSAO in the game. And the guns closing up to a wall is also not a way to check for AO. MW2 with nVidia force SSAO don't have any AO shadows pop up when you are close to a wall (sometime, rarely you see a few dots). HL2 even turn off AO entirely depends on the environments (outdoor, indoor, day time and night time).
Can anybody confirm if the muzzle flash shadows are still in? I couldn't notice them anywhere uptill now !
They seem to be in but not all the objects in the environment cast shadows. This is specially notable in the snow level where you can see the muzzleflash lights from enemies behind cover going through the crates.Can anybody confirm if the muzzle flash shadows are still in? I couldn't notice them anywhere uptill now !
They seem to be in but not all the objects in the environment cast shadows. This is specially notable in the snow level where you can see the muzzleflash lights from enemies behind cover going through the crates.
Maybe forcing it on games that don't support it natively interferes. The method I described works perfectly with games that natively support SSAO, like Uncharted 2,Crysis and Gears of War 3. In the Ratchet walkthrough there was not even a hint of SSAO, maybe the video was done before it was implemented.
The snow level is the perfect area to look for SSAO since all the white and light surfaces provide a nice contrast to see the "indirect shadows". But for what I've seen there's no SSAO there.
SSAO is not a difficult effect to see. If the game supported it we would've known since the first videos were released (as was the case with Uncharted 2 and GeoW3).
You said it, in KZ2. You can see what I said in the latest snow level footage.You're talking about the beta or what? Maybe it's for the shadows casted by the enemy gun only, player gun casted shadows for everything besides some alphas in KZ2, same for jetpack gun in KZ3 beta
Characters and environments seem to have AO baked to textures. No sign of SSAO in those shots.@Scofield
Maybe they have some kind of SSAO for characters and no or baked AO for static environment. Also the image posted here is from cutscene, is cutscene and ingame play equal in graphic features becouse in KZ2 it was not.
How about the weapon on the wall?
http://www.play-mag.co.uk/wp-content/uploads/2010/12/1-0711.jpg
Character.
http://www.play-mag.co.uk/wp-content/uploads/2010/12/1-1472.jpg
http://www.play-mag.co.uk/wp-content/uploads/2010/12/1-1452.jpg
Hand.
http://www.play-mag.co.uk/wp-content/uploads/2010/12/1-1531.jpg
Dead body?
http://www.play-mag.co.uk/wp-content/uploads/2010/12/1-0491.jpg
http://www.play-mag.co.uk/wp-content/uploads/2010/12/1-0531.jpg
http://www.play-mag.co.uk/wp-content/uploads/2010/12/1-0521.jpg
Story Trailer [really epic]
http://www.viddler.com/explore/sceablog/videos/1522/
and a little lower quality yt link
http://www.youtube.com/watch?v=P5ORTIHfBWQ&hd=1
Ps. Nice to see non bullshot quality cut-scenes.
Story Trailer [really epic]
http://www.viddler.com/explore/sceablog/videos/1522/
and a little lower quality yt link
http://www.youtube.com/watch?v=P5ORTIHfBWQ&hd=1
Ps. Nice to see non bullshot quality cut-scenes.