He's referring to the auto-snap feature in KZ3 (Press L2).
[gt]13260[/gt]
There is no auto-snap-to-enemy in MAG.
In MAG, they took the recoil out because your hand will wander naturally while using Move anyway. I believe all Move controls will have some smoothing so that the pointer won't appear jittery (i.e., the "fabled 1-1 sub-pixel accuracy").
In Socom 4, I was told they put the recoil back, so it'd be more hardcore. But there is a separate mechanism to stablize the aim. I supposed the developers want to make a slower paced, tactical shooting game here.
[gt]13260[/gt]
There is no auto-snap-to-enemy in MAG.
In MAG, they took the recoil out because your hand will wander naturally while using Move anyway. I believe all Move controls will have some smoothing so that the pointer won't appear jittery (i.e., the "fabled 1-1 sub-pixel accuracy").
In Socom 4, I was told they put the recoil back, so it'd be more hardcore. But there is a separate mechanism to stablize the aim. I supposed the developers want to make a slower paced, tactical shooting game here.