[PS3] Killzone 3

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They only need to have more flexible custom games in KZ3, or define a special game mode for "no advanced classes".


nightshade, I agree a good Tactician is game changing. Unfortunately, most of the Tacticians align the spawn grenade backwards. And they don't have a plan. ^_^
 
Well most don't realize that the players spawning would face the same direction they are facing while throwing the grenade. Even I came to realize/know about this after a long time.
 
Epic concept art incoming...
http://www.neogaf.com/forum/showpost.php?p=23258149&postcount=371

concept.jpg


If they make an MP level like that, I'll be out there with everyone else. :LOL:
[size=-2]I'm assuming the storm can be "real" like the nuclear blast in Southern Hills.[/size]
 
Wow, that looks too epic man. You know with the mentioning of level size being 10x bigger than killzone 2's, it bodes well for the ingame representation of that scene. Their engine and deferred rendering would sure be put to the test here. I demand a new campaign level on TGS!
 
They should take a bigger picture so that I can use it as a PS3 Wallpaper.

It reminds me of one of my trips to Singapore many years ago. We were in a glass-walled skyscapper facing the ocean. The monsoon rain was about to hit the coast. My co-worker (also from US) asked me if we need to take shelter under the boardroom table. :LOL:

It's a little like this:
http://www.monsoon-recordings.de/xp/sing2.jpg
 
Epic concept art incoming...
http://www.neogaf.com/forum/showpost.php?p=23258149&postcount=371

concept.jpg


If they make an MP level like that, I'll be out there with everyone else. :LOL:
[size=-2]I'm assuming the storm can be "real" like the nuclear blast in Southern Hills.[/size]

Looks great, yes ! I think as an FPS we'll be down there in the city, so watching this epic scale might not be possible. As for an MP map in this setting, I think the Orange tinted map we saw inthe MP trailer, the one with the mechs, is set in this location. Look at the burning embers like city below, thats how that MP map looks like. Also, this is all in the same place where we were at the end of KZ2. After they Nuked their own city, it was all raining embers there.

We can't draw much from these concept arts as I clearly remember that one KZ2 concept art showed a Huge mech towering over a city and flying vehicles trying to encirlce him. No such huge mech was to be seen anywhere in KZ2.
 
Looks great, yes ! I think as an FPS we'll be down there in the city, so watching this epic scale might not be possible.

Yeah, I'm not after the scale, more the atmosphere and effects. Like in Southern Hills, we were fighting in a factory complex when the nuclear bomb detonated.

As for an MP map in this setting, I think the Orange tinted map we saw inthe MP trailer, the one with the mechs, is set in this location. Look at the burning embers like city below, thats how that MP map looks like. Also, this is all in the same place where we were at the end of KZ2. After they Nuked their own city, it was all raining embers there.

We can't draw much from these concept arts as I clearly remember that one KZ2 concept art showed a Huge mech towering over a city and flying vehicles trying to encirlce him. No such huge mech was to be seen anywhere in KZ2.

I must have missed that concept art. Only saw the Helghast soldier ones.
 
They should take a bigger picture so that I can use it as a PS3 Wallpaper.
Hows 2560 x1572 res for ya ;)?
http://img413.imageshack.us/img413/3214/concept1.jpg
Looks great, yes ! I think as an FPS we'll be down there in the city, so watching this epic scale might not be possible. As for an MP map in this setting, I think the Orange tinted map we saw inthe MP trailer, the one with the mechs, is set in this location. Look at the burning embers like city below, thats how that MP map looks like. Also, this is all in the same place where we were at the end of KZ2. After they Nuked their own city, it was all raining embers there.

We can't draw much from these concept arts as I clearly remember that one KZ2 concept art showed a Huge mech towering over a city and flying vehicles trying to encirlce him. No such huge mech was to be seen anywhere in KZ2.
Could be an excellent cutscene material for the opening, the orange MP map is plausible but the concept shows a substantially darker tone which resembles the Landing level from KZ2. Anyway check out the high res pic above to get more load of it. I love the lightning weapon shoots down from the Helghast ship which might create some spectacular effects in the game, the lightning in kz2 is so swoit.
 
Hows 2560 x1572 res for ya ;)?
http://img413.imageshack.us/img413/3214/concept1.jpg

Could be an excellent cutscene material for the opening, the orange MP map is plausible but the concept shows a substantially darker tone which resembles the Landing level from KZ2. Anyway check out the high res pic above to get more load of it. I love the lightning weapon shoots down from the Helghast ship which might create some spectacular effects in the game, the lightning in kz2 is so swoit.

Thank You Sir ! For the awesome res :p ! Ma Wallpapers slideshow has got a new addition.
@Patsu: That concept art is on my pS3, can't find it on my PC. Had downloaded it when I was working in a studio, so most of the stuff was left there. I'll see if its on my ps3, though. At that time a lot of mixed art from KZ2 and Liberation was released around the net.
 
@patsu: Its not in my PS3. That means it got left behind at the studio I worked for. Guess what, I had a 60gb folder full of Dev interviews, concept arts, game discussions and Game documentaries I had downloaded over a period of 2 and a half years which I could not take out at that time. It sure is missed everyday.
 
It's alright. I am curious what the towering mech looks like. One of the earlier KZ3 demoes showed a huge structure in the background. I would like to get a sense of scope and scale for the game levels.
 
Good info:

They completely changed the way Tacticians and tactical spawn points work. They have to fight for a few well-known ones instead of throwing a spawn grenade anywhere. A little too extreme from what I expected, but at least they are taking action.

It sounds like they also imposed an ammo limit on the Engineer's sentry gun.
 
Was playing Uncharted 2 last night, and I must say I think no game will be able to trump that game this generation in terms of sheer beauty and the way the devs have gone full on with crafting those amazing environments. There seems to be no holding back at all.

KZ2 had a train level too, but one can't enjoy watching any of the wasteland beauty I was expecting to see while on it, but compare that to the Train level in Uncharted 2 and they seems to have croosed all barriers and let you enjoy waterfalls, villages, bridges, mountains and the sea. Its all repeating and randomnised too, but its there. OTOH, KZ2 train level feels as if they made the train go through endless tunnels so that didn't have to draw the scenery, which I was very much looking forward to while getting on the train.

Even otherwise, I think U2 is so lovingly crafted that I can't imagine anyone overtaking them this gen. There is this game called The Last Guardian coming up, but lets see. KZ3 doesn't seem to be it, as of now.


EDIT: Found some KZ2 concept art. Was trying to find that giant mech. couldn't find that, but found some new ones.
A_TAC_Rooftop_Fight_by_skybolt.jpg


Such bullet holes in-game woulde look awesome :D !
http://boardsus.playstation.com/t5/Killzone-Mess-Hall/More-Killzone-2-Concept-arts/m-p/42358351
http://www.conceptart.org/forums/showthread.php?t=163667
http://boardsus.playstation.com/t5/Killzone-2-PS3/Killzone-2-Concept-Art-Collection/m-p/42315600#M329714


SOme are ones I had never seen before. Will report if I find that mech.
 
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Here is an interesting new controlls impression:

In the controls department, a lot of uninformed “journalists” have said that the game is a lot more like CoD/Modern Warfare, this is SO untrue. The biggest change is Melees. I’ll admit, I have always hated the melee system in KZ2, so in 3, they’ve changed the melee system quite a bit, and personally, I think for the better. There are 2 types, Standard and Brutal, and both are carried-over from the Single Player. So now instead of hitting someone with the butt of your rifle or pistol, you can stab a dude in the throat, or catch him from behind and break his neck. Both give you big points, with the Brutal giving more points than standard. The other change that is being misconstrued is really based on 2 separate items. One, the framerate is noticeably “smoother” now. It’s not a huge leap, but if you’ve played Killzone 2 a lot, you’ll definitely notice the difference. Two, you still get that sense of “weight,” which is what those whiny CoD players always complain about, but it’s basically one-notch less weighty. I noticed it right away, and even though it’s subtle, it feels great. These 3 changes definitely give the game a snappier feel, but it definitely feels like Killzone, and you will not be disappointed. Everything that you love about Killzone is there, and on top of all of that, the visuals as a whole have definitely been given a bump. You’ll notice more going-on in the background, you’ll notice even more dust and particles floating in the air, and you’ll see wind and other weather effects realistically interact with your surroundings.

source:
http://www.psnation.org/2010/09/08/killzone-3-multiplayer-impressions-pax-2010-video-included/
 
When a game is also made to support 3D that generally bodes well for the framerate, and it is good to hear that being reflected in these impressions.
 
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