Epic concept art incoming...
http://www.neogaf.com/forum/showpost.php?p=23258149&postcount=371
If they make an MP level like that, I'll be out there with everyone else.
[size=-2]I'm assuming the storm can be "real" like the nuclear blast in Southern Hills.[/size]
Looks great, yes ! I think as an FPS we'll be down there in the city, so watching this epic scale might not be possible.
As for an MP map in this setting, I think the Orange tinted map we saw inthe MP trailer, the one with the mechs, is set in this location. Look at the burning embers like city below, thats how that MP map looks like. Also, this is all in the same place where we were at the end of KZ2. After they Nuked their own city, it was all raining embers there.
We can't draw much from these concept arts as I clearly remember that one KZ2 concept art showed a Huge mech towering over a city and flying vehicles trying to encirlce him. No such huge mech was to be seen anywhere in KZ2.
Hows 2560 x1572 res for ya ?They should take a bigger picture so that I can use it as a PS3 Wallpaper.
Could be an excellent cutscene material for the opening, the orange MP map is plausible but the concept shows a substantially darker tone which resembles the Landing level from KZ2. Anyway check out the high res pic above to get more load of it. I love the lightning weapon shoots down from the Helghast ship which might create some spectacular effects in the game, the lightning in kz2 is so swoit.Looks great, yes ! I think as an FPS we'll be down there in the city, so watching this epic scale might not be possible. As for an MP map in this setting, I think the Orange tinted map we saw inthe MP trailer, the one with the mechs, is set in this location. Look at the burning embers like city below, thats how that MP map looks like. Also, this is all in the same place where we were at the end of KZ2. After they Nuked their own city, it was all raining embers there.
We can't draw much from these concept arts as I clearly remember that one KZ2 concept art showed a Huge mech towering over a city and flying vehicles trying to encirlce him. No such huge mech was to be seen anywhere in KZ2.
Hows 2560 x1572 res for ya ?
http://img413.imageshack.us/img413/3214/concept1.jpg
Could be an excellent cutscene material for the opening, the orange MP map is plausible but the concept shows a substantially darker tone which resembles the Landing level from KZ2. Anyway check out the high res pic above to get more load of it. I love the lightning weapon shoots down from the Helghast ship which might create some spectacular effects in the game, the lightning in kz2 is so swoit.
No worries. Could be Xavier Marquis who worked for GG as a senior concept designer on killzone 2 and Liberation.Thanks for the link ultragpu. Who is the artist ?
In the controls department, a lot of uninformed “journalists” have said that the game is a lot more like CoD/Modern Warfare, this is SO untrue. The biggest change is Melees. I’ll admit, I have always hated the melee system in KZ2, so in 3, they’ve changed the melee system quite a bit, and personally, I think for the better. There are 2 types, Standard and Brutal, and both are carried-over from the Single Player. So now instead of hitting someone with the butt of your rifle or pistol, you can stab a dude in the throat, or catch him from behind and break his neck. Both give you big points, with the Brutal giving more points than standard. The other change that is being misconstrued is really based on 2 separate items. One, the framerate is noticeably “smoother” now. It’s not a huge leap, but if you’ve played Killzone 2 a lot, you’ll definitely notice the difference. Two, you still get that sense of “weight,” which is what those whiny CoD players always complain about, but it’s basically one-notch less weighty. I noticed it right away, and even though it’s subtle, it feels great. These 3 changes definitely give the game a snappier feel, but it definitely feels like Killzone, and you will not be disappointed. Everything that you love about Killzone is there, and on top of all of that, the visuals as a whole have definitely been given a bump. You’ll notice more going-on in the background, you’ll notice even more dust and particles floating in the air, and you’ll see wind and other weather effects realistically interact with your surroundings.