fov still looks kind of narrow to me, and camera position is still kind of low, makes everyone looks like a midget.
fov still looks kind of narrow to me, and camera position is still kind of low, makes everyone looks like a midget.
So is the Medic the only one who can immediately respawn?
If so, this is my class!
As I understand respawn time is the same, but the Medic can respawn where he died, whereas the rest only respawns at 'regular' respawn points (still meaning afaik that you can respawn near your squad leader, at engineer's mobile respawn points, etc.) .
Muzzle flash casting no shadows now ?
Muzzle flash casting no shadows now ?
Here's the muzzle flash from a Walker casting selfshadow on its right leg.
But this helps a lot, because in KZ2 spawn points were often rather bad places...so you had to spawn at the base...so you needed a long walk to the action
At the KZ3 forum, I asked if they include squad respawn this time (similar to BF:BC2). This is different to KZ2, because you can spawn near every squad member not only the leader - which is the right thing IMO! They did not answer, but I hope that they implement this!
I don't know. I am "nervous" about this feature.
I think enemies will wait for the medic to respawn and kill him again, unless it's a double death. They camp at Tactician's spawn points too.
Hopefully the medic can't pick shotgun by default. Otherwise, I see them charge into our camp in groups. >_<
Yeah, but I think it's not a bad idea to break up KZ2 fights. They can degenerate into a errr... cluster-something in the objective room, especially when Tacticians and Assault Class play together.
Good point! I did not think of it. Probably you can see in your death cam if someone is directly waiting at your body for your to respawn, but what if a sniper hides somewhere aiming at your bodies position - you get up, sniper kills you again.
Maybe they could enable a short time of invulnerability, when you directly respawn as medic - but then you have to balance this out, that the medic does not go on rampage with his invulnerability...difficult task.
Good point! I did not think of it. Probably you can see in your death cam if someone is directly waiting at your body for your to respawn, but what if a sniper hides somewhere aiming at your bodies position - you get up, sniper kills you again.
Maybe they could enable a short time of invulnerability, when you directly respawn as medic - but then you have to balance this out, that the medic does not go on rampage with his invulnerability...difficult task.
...which reminds me of spawn grenade. I think friendly Tacticians can redeploy existing ones now ? Is that accurate and all ?
KZ2 without Tacticians and Assault class + team spawn works for me, I think.