You make it sound overly dramatic.There's a reason that you can log into Halo 3 or Gears of War and find tens, sometimes hundreds, of thousands playing. Log onto Killzone 2 today and you're lucky to find hundreds playing.
In its heyday, Killzone 2 pulled in around 200k unique players per week, after a brief 500kish launch peak. It's down to 60k now. Of course, this is a sharp decline, but you shouldn't have any problem finding games.
Don't get confused by the way the stats are tallied. Current day/week/month don't use rolling windows, but restart from zero at fixed intervals.
Killzone 2 has been mismanaged in the way DLC splinters the userbase. Namely, you can't play in a playlist that contains DLC maps you don't own, even if the current running match is on a map you do own (base or other DLC pack). This further means that people with differing DLC purchases can't party up, unless they stick to the lowest common denominator of maps (=only maps on the disc for all intents and purposes). I don't expect a repetition of this same mistake with Killzone 3.
The single biggest reason why Killzone 2 activity has declined though is Call Of Duty 6, which also beats out Halo 3 on the other side.
Speaking of which, help me spot Gears Of War in this list please: http://majornelson.com/archive/2010/08/17/live-activity-for-week-of-aug-9.aspx
(point being that it's normal for people to flock to a select few games for their multiplayer needs; the nature of competition and the element of practice makes it unlikely for multiple MP games to truly thrive side-by-side)
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