[PS3] Killzone 3

Discussion in 'Console Gaming' started by patsu, May 21, 2010.

Thread Status:
Not open for further replies.
  1. Sigfried1977

    Legend

    Joined:
    Sep 14, 2008
    Messages:
    5,010
    Likes Received:
    1,817
    You have literally zero shadow detail in both the dark and extremely bright areas in movies such as Minority Report or War of the Worlds. I don't really care about the math behind it all as long as the result is basically the same.
     
  2. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    The crushed blacks are the smaller problem, I've only mentioned it because it's silly to waste a lot of the already small range on this. The histogram should not have an entire band of completely black or white values if they have LDR as a start...

    And the bigger problem is the clipped highlights, especially if you look at the gamersyde gallery. A lot of the particle effects are clipped at like 70-80% intensity :(

    Look at the muzzle flash:
    [​IMG]

    Whereas in MR, white is 100% white, the entire range is utilized, and the transitions are nicer too:
    [​IMG]

    Anyway, I don't want to argue on this; it's clearly a technical issue, but if you're not disturbed by the results then good for you.
     
  3. Sigfried1977

    Legend

    Joined:
    Sep 14, 2008
    Messages:
    5,010
    Likes Received:
    1,817
    It doesn't just not bother me, I actually think it looks fairly cool the way it is.
     
  4. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,762
    Likes Received:
    2,639
    Location:
    Maastricht, The Netherlands
    That's actually the reverse of my opinion. When playing, with all the lighting and other effects and everything moving (including shadows) it's not going to bother me nearly as much as it would in a still shot.
     
  5. _phil_

    Veteran

    Joined:
    Jan 3, 2003
    Messages:
    1,659
    Likes Received:
    13
    With 3d glasses you will never have 100% white.It'll be clamped way lower.
     
  6. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    What comes through the glasses is another issue, which I hope will be solved eventually.

    Also, if you already have a 80% white - and unutilized tonal range and such artefacts - before the glasses, then the final results are going to be even worse.
     
  7. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    For 3D ? I actually don't mind the loss of light. I played Super Stardust 3D. In multiple occasions, my eyes hurt when the screen was too bright. White was very glaring for some reason.

    Darker games like MotorStorm is easier on my eyes despite the lower resolution.
     
  8. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    15,134
    Likes Received:
    7,680
    The display calibration was probably way off with some of those crazy contrast boosting crap features turned on. Lowered brightness is not a good thing, if your display is actually calibrated properly.
     
  9. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    Where KZ3 is concerned, the limited colorspace range will require careful artist work to avoid crushing black. The clipped highlight is not a big problem for me because they are usually gun flare and explosions (KZ2 had nuclear blast that white out the screen >_<). A HDR presentation definitely feels more bright and real (like GT5), but I don't think KZ3 is going for that look on Helghan. The artists will have other tools/tech to make a scene interesting visually.

    BTW, what exactly are we calibrating when some games get us to adjust our TV until we can barely see the faint outline/shadow of a logo ?

    I see people noting the loss of brightness in SonyStyle 3DTV demo room. It just hasn't been a problem for me. In fact, I was surprised when someone told me about lowered brightness for the first time (was in a reasonably bright demo room). I watched Coraline in 3D at home. The main problem is eye fatique due to anaglyph 3D. The comfort level of 3D glasses is another common issue.
     
  10. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    I wonder if we will have a KZ2 comrade who wants to get off Helghan. :twisted:


    Gah... that's what I meant by overdoing the visuals a few posts above. >_<

    Don't forget to make the AI even more interesting guys. That's how I like it !


    Highlighted for the water freaks on this forum.


    And their inspiration:

    Everyone has their own favorite scenes. For U2, it was the Nepalese village for me. In GoW3 it's the Poseidon's fight and the eye-poking also. :lol:
     
  11. Billy Idol

    Legend

    Joined:
    Mar 17, 2009
    Messages:
    6,067
    Likes Received:
    907
    Location:
    Europe
  12. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    The PS Move segment in this Qore episode is actually nicer.

    [size=-2][There goes my PSN+ Qore subscription :p][/size]
     
  13. JPT

    JPT
    Veteran

    Joined:
    Apr 15, 2007
    Messages:
    2,505
    Likes Received:
    943
    Location:
    Oslo, Norway
    Somethings I noticed in the Qore episode about KZ3.

    1. They said KZ2 was a financial bullseye and critic success for GG, so if Qore is to be believed somebody within GG/Sony was happy with the performance of the game? Its at about 57 seconds in.

    2. Fan feedback said the game was to tactical and not enough run and gun, they have "changed" this now, this makes me sad :( @3.40
     
  14. nightshade

    nightshade Wookies love cookies!
    Veteran

    Joined:
    Mar 26, 2009
    Messages:
    3,392
    Likes Received:
    93
    Location:
    Liverpool
    Yea it made me go sad as well.
    Those are not "fans" , fans already like it as it is...those are just haters :evil:


    P.S.[Shall we organize B3D KZ2 session sometime in near future ?]
     
  15. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    15,134
    Likes Received:
    7,680
    Whoever said Killzone 2 was tactical must have really sucked at shooters. It's about as tactical as "run and hide when you're about to die."
     
  16. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    It was more tactical at launch when the aiming was "difficult". Everyone needed to stick together to survive.


    EDIT:
    Bring it ! Please be fast since my family is away on a summer trip. :twisted:
     
  17. catisfit

    Regular

    Joined:
    Oct 27, 2007
    Messages:
    638
    Likes Received:
    0
    It is a half shame that the CoD bunch thought the pacing/feel was "wrong" just because it was different to CoD, and another half shame that GG are listening to them.

    So an entire shame, I guess.
     
  18. nightshade

    nightshade Wookies love cookies!
    Veteran

    Joined:
    Mar 26, 2009
    Messages:
    3,392
    Likes Received:
    93
    Location:
    Liverpool
    You surely can't run & gun in KZ2, and therefore it automatically becomes tactical, cause you now have to think something other than simply running towards your opponent guns blazing. Whether its extremely tactical or just mildly tactical is a different thing altogether.
     
  19. nightshade

    nightshade Wookies love cookies!
    Veteran

    Joined:
    Mar 26, 2009
    Messages:
    3,392
    Likes Received:
    93
    Location:
    Liverpool
    How about next weekend ?
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...