[PS3] Killzone 3

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The story had some confusing bits im guessing thats why it got marked down, but compared to other most other FPS its decent enuff, certainly better than a lot of recent FPSs that didnt get slated for story despite being much worse. Its definately a good story in terms of drivng the gameplay segments and tieng in the varied environments which is most important in a game like this imo. It seems like it may stand out as bad to some people because they made such an effort with it maybe? I have no bad feeling toward Rico in this one :D they definately go out of there way to redeem him from his past sins, hes actually quite awesome!
 
You might want to investigate in the Alan Wake thread first before boasting about it. Don't forget about the compromises too, [strike]like what you did here in KZ3.[/strike] Sorry, don't use your KZ3 approach in that discussion. Otherwise, all the negatives (540p, screen tear, ...) will likely derail any positive traits that game has.
It's you who should research a bit, I posted EVIDENCE. Now, why are you getting so defensive? Somebody mentioned KZ2/3 used volumetric lighting, I corrected them showing what it actually is with a real world example. Did I at any point said AW was better than KZ3? No.

If you don't want to be corrected, I suggest researching what the specific technology is before making factual statements about it ;)

+1 to Ruskie's post.
 
60% of SPU use that they said at one point does NOT mean that they could go for more than two times pixels on screen.Dunno where did you get that from?

What Nebula is telling you...The fact that you have SPU time left does not mean that RSX could draw twice the pixels on screen.It does not mean that you would have memory for that.It just means that they had 40% spu time left for things like MLAA,improved lighting etc. since Cell is not the one HW with ROPs.
Sometimes, I forget I need to be extremely accurate when poking funny at ideologies. The vultures will try to use anything that's not 100% accurate to put nails through your hands and feet.

60% of SPU wouldn't even be close to saying you could double the pixels. There were only 40% spare cycles left. GG said they were able to make their improved engine run about 50% faster. Then, you have things like MLAA and everything else the engine has to handle.

Any game could be 1080p with compromises. Saying that Killzone 2, left unchanged, could run at 1080p (I'm assuming at a stable 30fps) is possible, is pretty much not founded in anything, other than your belief that a completely unsubstantiated and unquantifiable metric("ran at 50%) without any context is true and valid.
Of course, but how much compromise is the question? The answer is the difference between different devices. There are definite lines each can't go beyond in many areas.

So who is actually paying the game, its out today in US right? the lack of impressions doesnt bode well for the sales :LOL:

Come on lets start getting some impressions in. I was high when i played so so im intersted to know whether it was the drugs i was on or if it truly is the 'greatest FPS evar!!!' :LOL:
I'm just about to start it up! I know the hours will melt away! :)
 
Oh my bad.I mean...Cliff said the level from Gears 1(no bs) ran at 500fps per second on 360 when Epics lead engineer put it on now much improved engine.They surely could for 15 times higher resolution if we are to go by that "logic" :smile:
That analogy doesn't make any sense, because you don't have a direct quote. Of course, if that is your way of saying GG is lying, that would be interesting. :smile:
 
I think a Gears test level is not considered as "the level from Gears" for most people.
A test level can be very simply depending on what's being tested.
 
I think a Gears test level is not considered as "the level from Gears" for most people.
A test level can be very simply depending on what's being tested.

Exactly. It sounds great, but could be incredibly misleading. Just like saying, "It ran at 50%"

I'm also not going to fight over which PR statement is better, if that's what is coming next.
 
scott arm is right...all of these KZ3 folks using PR and hyperbole to try to stealthily imply that the PS3 is somehow more powerful than 360
between KZ threads and Crysis threads
and getting butt hurt every time someone points out a compromise that was made in KZ.

It all started the day IGN said C2 could be the new console graphics king.
 
scott arm is right...all of these KZ3 folks using PR and hyperbole to try to stealthily imply that the PS3 is somehow more powerful than 360
between KZ threads and Crysis threads
and getting butt hurt every time someone points out a compromise that was made in KZ.

It all started the day IGN said C2 could be the new console graphics king.

C2 fanboys are doing exact same things, both threads are full of shit :rolleyes: Just create "C2 vs KZ3 offical trolling thread" and go there to bitch about graphics in both games people...
 
You might want to investigate in the Alan Wake thread first before boasting about it. Don't forget about the compromises too, [strike]like what you did here in KZ3.[/strike] Sorry, don't use your KZ3 approach in that discussion. Otherwise, all the negatives (540p, screen tear, ...) will likely derail any positive traits that game has.

Actually, if you've played AW the IQ isn't much of a problem really, (thanks to the 4xMSAA) it looks better than Halo 3, all the COD games and probably Crysis 2 as well, despite being 540p - it's only somewhat noticeable in the day scenes. Much like with KZ2 the soft look actually suits the game.

And the tearing in Alan Wake is quite minor and hardly noticeable, GT5 has more noticeable tearing than AW.

The biggest problem with Alan Wake was the fidelity of the characters and animation which is not as good as games like ME2, Uncharted etc. but all in all Remedy did a pretty impressive job considering they're a tiny third party studio of 30 or so devs compared to a first party, 200 head dev like Guerilla with a massive budget.
 
C2 fanboys are doing exact same things, both threads are full of shit :rolleyes: Just create "C2 vs KZ3 offical trolling thread" and go there to bitch about graphics in both games people...

c2 "folks" are defending the attackers who are trying to maintain the KZ is king aura in light of C2 threatening to make 360 look as "capable" :rolleyes: as PS3
 
scott arm is right...all of these KZ3 folks using PR and hyperbole to try to stealthily imply that the PS3 is somehow more powerful than 360
between KZ threads and Crysis threads
and getting butt hurt every time someone points out a compromise that was made in KZ.

It all started the day IGN said C2 could be the new console graphics king.
Did you come in here specifically to make this kind of post? Will you even play the game?
 
c2 "folks" are defending the attackers who are trying to maintain the KZ is king aura in light of C2 threatening to make 360 look as "capable" :rolleyes: as PS3

On the other hand you could say folks are holding up C2 for similar reasons despite not having played it, apart from a not too great looking beta. Its swings and roundabouts and really is pointless especially when we dont even have enough info to compare the two anyway. Even when we do its going to come down to a matter of taste regardless, i mean nobody could even agree on 'best looking game' when there was even less competition, we have many people who prefer CoD over U2 for instance regardless of how clear cut some people would consider the decision to be.

you say that like the thread is a frontline in a war. perhaps someone should make a "KZ3 vs." thread so this thread can be left to those of us actually playing the game.
Maybe they should use this thread for the storyline to KZ4, theres more negative emotion here than between the Higgs and ISA :LOL:
 
you say that like the thread is a frontline in a war. perhaps someone should make a "KZ3 vs." thread so this thread can be left to those of us actually playing the game.

Killzone 3 Vs the world...

Killzone characters face seven deadly foes dressed in gimp suits that give them really useful super powers like grotesque sweating and uncontrollable verbal diarrhoea.
 
scott arm is right...all of these KZ3 folks using PR and hyperbole to try to stealthily imply that the PS3 is somehow more powerful than 360 and getting butt hurt every time someone points out a compromise that was made in KZ.

You're full of crap. People are doing the opposite and isolating an individual compromise made in Killzone 3 repeating comments about it while holding that compromise up as proof that the game is "ugly", or technically deficient.

I think almost everyone here wants a reasonable discussion about the technical compromises and strengths of the game, even if those pros and cons are in relation to other games on the same or a different platform. There are a very few number of people that don't want a holistic discussion and it's annoying that it continues.

It's good to know that the god rays are faked. It's annoying that a discussion on fake god rays lasts 17 pages when the god rays in console games this generation are probably faked 90% of the time.

It's good to know that the particles are a quarter of 720p resolution. It's annoying that people comment that "full resolution" particles exist in other games without mentioning that the resolution of those games is 540p (or whatever) simply because mentioning that would reduce the negative impact of the point they're trying to make.

Feel free to continue to pretend that you need to correct the masses and your crusade is salvaging these boards. It's still lame.
 
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