well thanks for joining me.
To be fair, I'm not addressing the masses. I'm singling you out as full of crap and a douche.
well thanks for joining me.
To be fair, I'm not addressing the masses. I'm singling you out as full of crap and a douche.
You're full of crap. People are doing the opposite and isolating an individual compromise made in Killzone 3 repeating comments about it while holding that compromise up as proof that the game is "ugly", or technically deficient..
Yep.scott arm is right...all of these KZ3 folks using PR and hyperbole to try to stealthily imply that the PS3 is somehow more powerful than 360and getting butt hurt every time someone points out a compromise that was made in KZ.between KZ threads and Crysis threads
It all started the day IGN said C2 could be the new console graphics king.
You wish. Point to one post in the C2 thread where somebody claims it's a generation ahead of its peers.C2 fanboys are doing exact same things, both threads are full of shit Just create "C2 vs KZ3 offical trolling thread" and go there to bitch about graphics in both games people...
It's because in their mind it's a simple dichotomy, if you don't think it's the best thing ever then you're obviously a hater who thinks the game sucks xDI think maybe the two sides are just misunderstanding each other, because I'm not hearing anyone say that Killzone 3 is an ugly game. I guess you can question their motivations, but I haven't noticed anyone posting that Killzone 3 is flat out ugly to look at. If someone wants to point out something they don't like about the visuals, that should be ok.
Point to one post in the C2 thread where somebody claims it's a generation ahead of its peers.
You're totally misrepresenting what actually happened. One poster chimed in saying that Killzone 2 used volumetric lighting. Another pointed out that the "god rays" in Killzone 2 are "fake". Alan Wake got brought up as an example of "real god rays", and that spun out into some extremely flawed comparisons.Would you please quote the post in this thread doing the same? I know something similar happened, but I don't remember the context.
As for ugly, there was one post about that but the overarching perspective of some posters is totally myopic in response to any positive critique, subjective or not.
a. "This game looks great!"
b. "The god rays are fake."
a. "But look at how the curtains billow in the wind!"
b. "The god rays are fake."
a. "Look at the waves, they're pretty cool!"
b. "The god rays are fake."
a. "Have you see the object based motion blur?"
b. "The god rays are fake."
It makes for a brainless, circuitous conversation.
I think the topic should be about personal feelings when discussing games, both the good and the badWhatever it takes... I don't like reading this crap when I want to discuss the actual game.
Seems like most of the discussion so far, is between people who haven't even played it.
I think a KZ3 vs C2 thread is needed.
It's you who should research a bit, I posted EVIDENCE. Now, why are you getting so defensive? Somebody mentioned KZ2/3 used volumetric lighting, I corrected them showing what it actually is with a real world example. Did I at any point said AW was better than KZ3? No.
If you don't want to be corrected, I suggest researching what the specific technology is before making factual statements about it
+1 to Ruskie's post.
I'm sure that whatever is written in the Alan Wake thread should not be treated as gospel, since, like in every other platform exclusive thread, things degraded into an Xbox vs Playstation war. What's with the passive-aggressive strikethrough?
Just stop and move on man, I'm so tired of seeing your trolling and derailing it ain't cute nemore.I think the topic should be about personal feelings when discussing games, both the good and the bad
scott arm is right...all of these KZ3 folks using PR and hyperbole to try to stealthily imply that the PS3 is somehow more powerful than 360and getting butt hurt every time someone points out a compromise that was made in KZ.between KZ threads and Crysis threads
It all started the day IGN said C2 could be the new console graphics king.
responding to the hyperbole nonsense in this thread and calling it what it is
don't be a dick
sounds like I hit a nerve with my assessment of the dynamic in these threads lately
You're totally misrepresenting what actually happened. One poster chimed in saying that Killzone 2 used volumetric lighting. Another pointed out that the "god rays" in Killzone 2 are "fake". Alan Wake got brought up as an example of "real god rays", and that spun out into some extremely flawed comparisons.
Nobody has called the game ugly. I believe one user called the base diffuse texture on one of the NPC's ugly, but that was just one texture.
Anyone here played the MP yet? What class is everyone using? Is it me or does the infiltrator class seem overpowered?
Oh and the game looks very good. GOW3 does look better overall, but KZ3 is doing a lot more. The only thing that looks out of place so far is the janky looking fire.
Some commented that KZ3 screenshots are ZOMGWTFBBQ because of blah blah... godray... blah blah
L. Scofield jumped in and speculated that they must be referring to some specific implementation of volumetric lighting.
There are indeed fake godray techniques to simulate volumetric light scattering (some based on post-processing techniques too !). I don't see what's wrong with that.
Well, you can start with the scale, draw distance, amount of smoke, gun model, god rays, character models, and amount of AA all on screen at the same time. What's the opposite of hyberbole?
...Fake, god rays. They don't react to geometry passing through them...
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Resume is he was right and then why all this drama for several pages including talk about unrelated material regarding AW outside of godrays, lots of personal emotions expressed and attempts to spin it around not realy tied to initial discussion?
And even if static they do the work and look good. But they are static.
I'm curious about the smoke column and godrays. I remember the godrays in the KZ2 warehouse did cast shadows. At least I could see my own shadow while I monkeyed around in the warehouse, trying to poke holes in their system. It may change scene by scene though. I think we should play the games ourselves before claiming that it does this or does not do this.
Volumetric lightinhg/shadowing in KZ2 was non-existant. Those shafts in the warehouse were hand placed not unlike this:
http://ui20.gamespot.com/787/temploftime2_2.jpg
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