PS3 game sizes

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You can make any game "almost" any size.

KKrieger
No, you can't. Read up on the old threads about compression. It has limits that are often overlooked by advocates of DVD over HD formats, who's argument forgets the fact that pretty much everything is already compressed. A 12 GB BRD games is also compressed!

The key area to reduce disc requirements seems to be procedural generation (other than less content ;)) which still hasn't progressed very far beyond random dungeons (and incidently the random dungeons of CON increased it's requirements. CON1 with random dungeons was dual layer. The sequel was single layer because they for-went the random dungeons). If DVDs don't get limited, IMO it'll be because devs don't want to spend out on creating that much content, rather than the games being larger and yet squeezed onto DVDs using Clever Tricks. Though I'd be very pleased if procedural content takes off and it's more content created on that fly that reduces the need for storage capacity. That'll have the added benefit of adding more diversity to games, such as characters being one standard model loaded from disc with variations applied (think Tiger Woods Golf avatars) for 100 different characters in the city, rather than 10 models loaded from disc and repeated.
 
No, you can't. Read up on the old threads about compression. It has limits that are often overlooked by advocates of DVD over HD formats, who's argument forgets the fact that pretty much everything is already compressed. A 12 GB BRD games is also compressed!

The key area to reduce disc requirements seems to be procedural generation (other than less content ;)) which still hasn't progressed very far beyond random dungeons (and incidently the random dungeons of CON increased it's requirements. CON1 with random dungeons was dual layer. The sequel was single layer because they for-went the random dungeons). If DVDs don't get limited, IMO it'll be because devs don't want to spend out on creating that much content, rather than the games being larger and yet squeezed onto DVDs using Clever Tricks. Though I'd be very pleased if procedural content takes off and it's more content created on that fly that reduces the need for storage capacity. That'll have the added benefit of adding more diversity to games, such as characters being one standard model loaded from disc with variations applied (think Tiger Woods Golf avatars) for 100 different characters in the city, rather than 10 models loaded from disc and repeated.

Yes a 12GB BRD game is compressed but i doubt it was to save size, that purpose of compression of eg (12GB motorstorm) was to save loading time, and due to limited hardware

The PS3 having 25GB of game space won't improve graphic quality, and since there is a limit to how many textures to use in a decent scene, how much motion to load up, there is no need for too much space. Ignoring sound, motion and 3D models (before being subdivided ) lets call it 4 GB of textures, and other layers.

Silly example but im trying to express something: 11 hours of 4GB textures is a new texture every second sized 100KB. I know games are not 11 hours, but then we don't need to see new textures every second, and 100kb is a very large texture / layer when using a few colors.

I look at these games today and i think 'if they were so limited for space, why do they still have stupid fake rendered cut scenes?" I think the graphics on the X360 are good enough to do away with FMV's.

If Im wrong, and the X360 is suffering for space then i guess procedure generated data would be the only option.

Download this 97KB game, Im impressed, i still can't get over it:

Click on kkrieger-beta.zip
 
This old discussion again? I thought it had died when Blue Dragon on 360 was released on 3 DVDs.
 
Deja lu. Seriously, some of the participants could save themselves the time and start reading the thread from the beginning because this is going in circles. Locked.
 
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