I didn't know that. nice feature and good for immersion, where when you talk becomes important if it will give away your position. Complimenting people on good play in often quite hard in online games where team chat is separated. In WH, I always set my server up with cross-team comms for that reason, but that then destroys tactics. I guess games would benefit from a deliberately 'broadcast to the opposition' option, suitably differentiated and managed so they know its the enemy speaking. the multiple chatrooms of 2.7 almost point to that as an option. It shouldn't be hard to be able to broadcast into another chat stream. There'd need to be an access junction between rooms/streams though.I also like in Killzone where you can hear your opponents when they're in close enough range, which typically includes after they killed you.