blakjedi said:
Acert93 said:
No "final" dev kits means no games, no games means no release.
I have not heard of final dev kits for xbox 2 either...
Just because you have not heard about them does not mean they do not exist. Did anyone hear when the xCPU taped out? Do we know what M-Systems is doing for the Xbox? Do we know what part Sis made and what parts TMC and NEC are manufacturing? What version and revion of the dev kit is MS on? There is a lot about Xbox 360 the general public knows very little about. Just because you have not heard about something does not mean it does not exist. People with vital information are under NDA. It is said MS has been changing specs and dev kits on a pretty regular basis, do we even know what is in the most recent revision?
Also, what I said is being taken out of the original context.
Dev kits are sometimes changed even after launch, so I should clarify what I meant though (which is pretty clear in context). A final dev kit is not as important as access to silicone very similar to the final product. (This is what I meant in context, as I was stating it is hard to get good results, let alone exploit, a chip that has not been seen or tested). They need a way to benchmark the final silicone against their game code. R500 taped out in the winter. Developers have a very good idea of what is going into the machine. RAM amounts may change or small clock speed changes, but the system has been set for a while.
On the other hand nVidia's CEO stated they are aiming for the PS3 GPU to tape out at the end of 2005. As noted on this forum very little has been said to US developers, outside of EA, about what should be expected about the GPU outside the realm of "it is faster than a 6800GT". That tells us squat about the feature set--is the PS3 going to have vertex shaders? Will it perform similarly to the NV40 in SM 3.0? Oh wait, it wont be an SM 3.0 part at all... While the PS3 GPU should tape out to give US PS3 developers about the same amount of time to work with their GPU as Xbox 360 developers have gotten to work with the Xbox GPU, if PS3 launches in early Spring 2006 in Japan you are looking at a very short time for developers to actually work with final silicone.
You can believe whatever you want, but the less time you give developers with real silicone is not a good thing for a console launch.
If all your games have been developed on emulators and projected targets while your competitors have been working on final hardware it will show. Even if the PS3 is 2x as powerful overall compared to the Xbox 360, if developers only get access to final hardware at the last moment I would bet Xbox 360 games would look (smoother, better looking) and play better. But from what I have heard PS3 developers have gotten dev kits and have access to CELL, so the only question is the GPU. And in that regards the games may undershoot a lot in the first gen if the final HW is a lot better--but that is not a bad thing. Better to underestimate the HW and get smooth games than vice versa.