Remember people, this is a David "
OUR NEW ENGINE IS SO DIFFERENT FROM OTHER ENGINES, IT'S NOT EVEN FUNNY" Perry game.
He will, in every friggin' interview, talk, again and again, about how their new engine can do wild things, things beyond human, reasonable, imagination.
But in the end, just like the Wild9, Sacrifice, or the worst offender, Messiah engine, it will be an average-to-bad engine, doing average-to-bad things.
I still remember Perry explaining how their new genius programmer was working, day and night, on an engine (Messiah) that will adapt itself to every [computer] configurations possible. And I still remember how some stupid PC journalists went as far as saying that the game could be played for years and still be top-notch graphically,
BECAUSE IT WORK ON A MAGIC ENGINE THAT ADAPT ITSELF, AND IT COULD CREATE GRAPHICAL DETAILS AND STUFF BY ITSELF...
Just a bit of trivia, Messiah needed a patch in order to run (@800x600) on "superior hardware" such as the Geforce3...
And about the IGN editor saying that this Matrix game was after God of War, for the PS2 graphical crown.
x10 000