Jack_Tripper
Newcomer
Heh. I seem to remember back in the N64 days that they did this a lot with "high res" mode. High res mode of course ran at like 10-15 fps in various games and was often unplayable. What a tease. Some N64 games even have options to adjust texture filtering type to replace the ultra-blur with pixelation.
30 fps is good enough for me. I think the only people that really care about getting more are the competitive multiplayer folks.
Yeah - the only game I remember seeing this ever really "Work" in was Turok 2, and that was only if you had the expansion pack. Remember games that required that thing? Donkey Kong springs to mind
On topic though, I'd be agreeable to solutions that provided High Quality 30fps Single Player experiences and lowered quality 60fps settings. I don't know that you could make it a choice in MP as those with 60fps would have an obvious advantage. I'd love to see this implemented into modern console games...don't think we need to wait for the next generation of hardware to make that happen.
Jack