Project offset is now backed by a major publisher. They are looking for programmers and artists. Xbox 360 Programmer wanted.
http://www.projectoffset.com/news.html
http://www.projectoffset.com/news.html
From a marketing standpoint I would try and make the engine and game the poster child of XNA.
Even then, it's a major point. It's a fantastic looking engine and the XB360 will certainly benefit. I'd also be surprised if they port the engine but don't bother to port the game, seeing as the assets will already be made and the engine is covering much of the gameplay.
A lot of developers aren't developing their own engine any more, but rather licensing and costumizing already finished engines. .
Tell that to the Sony developers. I think darn near every game coming from their 1st and 2nd party devs are self developed right?
Lair, Resistence, Heavenly Sword, Motorstorm, Warhawk, 8 Days, The Getaway (PS3), Afrika, etc.
They all seem to be using/making their own engines.
Aswell as MS developers: Forza 2, Halo 3, Fable 2, PDZ, Kameo, PGR3, NNN, Alan Wake, Blue Dragon, etc.
You pretty much made m point for me too. To me it seems like a myth that games have to use a middleware engine for next gen games.
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I wouldn't want to put NNN in there though. It looks horrible.
you have not played the game on an HDTV... and I have... so I'd have to disagree with your assessment.
although it is far from the benchmark of the best looking games coming to the system, it certainly does not look horrible.
Lots of last gen (PS2, XBOX) titles used middleware, specifically Renderware and then EA did its thing.You pretty much made m point for me too. To me it seems like a myth that games have to use a middleware engine for next gen games.
I wouldn't want to put NNN in there though. It looks horrible.
Aren't these three running on old Xbox engines?I think they aren't good examples.Aswell as MS developers: Forza 2, Halo 3, Fable 2, PDZ, Kameo, PGR3, NNN, Alan Wake, Blue Dragon, etc.
If I remember correctly Just Add Monsters were one of themLots of last gen (PS2, XBOX) titles used middleware, specifically Renderware and then EA did its thing.
Ive just checked the Project Offset forums and apparantly there rumour is that SOE is the publisher
Lots of last gen (PS2, XBOX) titles used middleware, specifically Renderware and then EA did its thing.
Renderware doesn't exist now and its buyout put a serious dent in the confidence of middleware among publishers...
Think about it, if your a XBOX360 title using Unreal3 what happens if Sony buys Epic?
Its probably not going to happen but in publisher risk assessment you have to think about it...