Looks like a very capable progression of the open LBP creation format. The editor is very reminiscent of ModNation Racers, and you can see how the interfaces are (pretty obviously) derived from existing game development tools. The interface at first glance seems a little more overwhelming than LBP, but LBP's cutesy graphics for representing logic and functions get very muddly after a spell so this is actually the better way for any sophisticated, I'm sure. And of course this doesn't have the engine limitations of LBP so can cater for a wider range of games without trying to bend the platform into shapes it wasn't really designed for.
To differentiate from other creation platforms, I'd like to see MS really go to town with Kinect for object scanning etc., but that might be unrealistic. Have they demo's skeleton tracking for recording animations? That'd be pretty awesome.
I'm also curious how they deal with the content management side of things. With LBP and ModNation Racers and Kodu and whatever else there's been, there have been plenty of reference materials for designing better social platforms. I felt LBP was pretty lacking in that regard, and ended up with a lot of content disappearing from public view, swamped by so much stuff. Managing that environment so good creations gain prominence is one of the major challenges.
To differentiate from other creation platforms, I'd like to see MS really go to town with Kinect for object scanning etc., but that might be unrealistic. Have they demo's skeleton tracking for recording animations? That'd be pretty awesome.
I'm also curious how they deal with the content management side of things. With LBP and ModNation Racers and Kodu and whatever else there's been, there have been plenty of reference materials for designing better social platforms. I felt LBP was pretty lacking in that regard, and ended up with a lot of content disappearing from public view, swamped by so much stuff. Managing that environment so good creations gain prominence is one of the major challenges.