Silent_Buddha
Legend
there are a substantial number or people (a huge untapped segment of the adult population) who think controllers are toys and are for kids and or are intimidated and would be open to "virtual reality" type experiences.
The fact that you think that they are only retirement home people explains why you are not in marketing for a huge software company on the verge of tapping that market with the expansion of a very good idea into another level of actuality.
Heck imagine a fishing game where someone can use their own fishing rod that they use when they go fishing.
Or a tennis game where you can use your own tennis raquet.
Or for driving games mounting your own custom racing steering wheel on something and using that.
I wonder if this system can also roughly measure acceleration and velocity?
Also, while it's great for casuals, losing stuff like force feeback and rumble might be a turn off for more traditional gamers.
And, geez, if they can somehow get Japanese devs interested in this, imagine the things they could come up with.
LoL, just imagine boob physics combined with 3 dimensional control (not just the boring 2D bouncing you could do with a regular camera). Not that MS in a million years would give approval for such a game to be sold.
Regards,
SB