As beautiful as this game is, surprised it's not getting more attention! Not a lot of people buy it?
Perhaps some of the best reflections ever. You really do have a good eye for photos, I must admit.reflection galore!
It'd seem that focusing on 30fps instead of 60 like Forza2, Bizarre had a fair amount of resources to work with in order to get all the bells and whistles up. Having played a lot of forza2, I really do like the 60fps but then again, I really do love the way PGR4 looks. I'm leaning towards 30fps with all the bells and whistles at this point.
Shouldn't the graphics look stretched while playing at 1280x720p in 4:3 screens? PGR3 did support letterboxing at 1024x768.Heard that this game doesn't support letterboxing at 1280x720. Real shame. For this reason alone I can't play this game
Shouldn't the graphics look stretched while playing at 1280x720p in 4:3 screens? PGR3 did support letterboxing at 1024x768.
Cheers m8
Most games that DON'T do this are NOT native 720p rendered, hence why PGR3 didn't. Hey Quaz51, the demo is out. Can you check this out?
PGR4 = 720p MSAA 2x
While the game is not letterboxed, the image is not stretched as in PGR3.
However, the game suffers from severe aliasing, which leads me to believe that something along the lines of Halo 3 is happening.
So it is 5:4 aspect at 1280x1024? If so, the good guess is it is upscaled from 800x600?
I have seen a bit of HD captures and the aliasing is very minor at 720p. 720p w/ 2xMSAA sounds right on 720p display.
IGN said:PGR 4 takes you on a tour across the world. You'll race up the misty hills of Macau, battle through the narrow roads of London, and get some air on St. Petersburg's notorious humpback bridges. The cities look impeccable in PGR 4. Step into the photo mode to stop the action and check out all ten beautiful locales. While the cars do suffer from some serious jaggies, the models are spot-on. This isn't the prettiest racer on 360, but it's still a good-looking title.
IGN said:Graphics
The car models look fantastic and you have to love having fully-realized dashboards. The cities also look beautiful. The jaggies, however, hurt considerably.
I have to question the jaggies on cars comments. I have seen a lot of captured 720p video and screenshots (both from Blim and other sites), not BC released media, and I am not seeing the aliasing they are talking about.
Strange he cited that issue, it's confirmed to have 2xAA@720p, jaggies should hardly be noticeable, I'll have to take a look at the demo myself today or tomorrow...
As well encoded as a video might be -which is always the case with Blim Blim's-, jaggies are often smoothed out thanks to the mandatory compression. Aliasing is apparent in cars, but it's not that bad. The worst spot would have to be the grills of the cars.
Aliasing is apparent in cars, but it's not that bad. The worst spot would have to be the grills of the cars.
However, the game suffers from severe aliasing, which leads me to believe that something along the lines of Halo 3 is happening.
Sorry, I was talking about two different things.
Aliasing is an issue if you play it at 1280x1024. It becomes almost a non-issue at the native resolution -720p 2x AA-.