Progressive scan @ 30FPS?

Old thread, but still. I heard a argument that motion bluring is not all that important, that motion bluring was'nt simulated before 1984 and cartoons and animation movies before that was smooth still. Any thoughts on this?
 
MistaPi said:
Old thread, but still. I heard a argument that motion bluring is not all that important, that motion bluring was'nt simulated before 1984 and cartoons and animation movies before that was smooth still. Any thoughts on this?

I dunno, old Warner Bros cartoons definetely have motion blur, or at least the artists would draw lines indicating motion. Think of the falling scenes when Bugs Bunny or someone would fall off a cliff.
 
Right just to say that since i actually work in 2d animation for 10 year i might be able to shed some light on the issue.

In western animation 2d anaimtion stuf used to be shot at 24 fps when shot on film. However iduring periods of little motion i.e. a character speaking to another there will only be 12 drawing per second as each one is shot twice. When the character starts to move within the frame the drawings per second increase to make the motion fluid. This is what we refer to as singles or one drawing per frame. In other periods the same darwing maybe held for many frames and only need drawing when motion starts up again.

The situation changes when animation is combined with live action as in the case of films such as 'Roger Rabbit' In suc cases genrerally more darwing will be need or else the character will slip on the 25 fps live action. This is not always the case, if you have a locked down shot i.e. a still live action camera less drawing can be used and then perhaps single would only be used when the animation character interacts with live action characters or background elements (chairs etc.).

One thing to say is that basiclly 24 fps in the minimum to get smooth action in any form of video/film situation, its just that in animation you can cheat during certain periods and use 12 drawings per second.

Japanese/Asian animation is unique in they they generally use less drawing than western animators. Typically they use 3's or each drawing being shot for 3 frames, however they also constantly vary the rate depending on what is needed in the shot. As a general rule though they use less frame per second that western animation and this is one of the things that in rarely understood but has a large inpact on the 'feel' of anime.

Phil
 
Fox 5 you are correct in thinking that motion blur is often crawn into the characters. You get some hilariously indididual frame sometimes to paint which have the same arm drawn 3 times or indeed 4 times thicker than normal, effectively showing the arc the movement is in.

In general however this in only done by truely talented animator, most dont include these type of features.

Phil
 
MistaPi said:
Old thread, but still. I heard a argument that motion bluring is not all that important, that motion bluring was'nt simulated before 1984 and cartoons and animation movies before that was smooth still. Any thoughts on this?

I don't recall any smooth animation prior to 1984. I don't recall very much smooth animation since either.

And thanks to my 4 year old kid, I have a rather expansive collection of animation, especially classic Disney, so I do have quite a bit of recent experience with the subject.



BTW, if you have any questions as to how many frames per second are used on film you could always do a frame by frame count using a DVD.
 
Oftren the main issue is not wether you have motion blur or not applied or drawn into the characters but wether the animation is being drawn on singles or doubles. If on doubles (i.e. 12 fps) it never looks that smooth, the main reason to do this is budget, doing a whole mmovies on singles in and unbeliable undertaking in terms of man hours. Generally feature films and children animated series have lower drawing per second than tv commercials and pop promos since the budgets in the later are much high per second.
 
Here is the lowdown.

Film is definetly shot on 24 frames per second.
High budged Disney films are all 24 frames per second.
Most typical anime is done at 15 frames per second.

And all the other crappy animation, is just that, crappy.
 
london-boy said:
COUGH*LordOfTheRings*COUGH.


I mean, at the cinema it was horrendous how the landscape pans jittered. Damn shame cause the movie is gorgeous.

60fps movies can't come soon enough.

That's a tipical amatorial misconception, it have not to do with frame rate but with shooting progressive.

Shooting 24/25 progressive frame give the tipical film motion cadence, but it also give a strobe effect if the operator don't pan carefully.

Shooting interlaced at 25fps (50i) give you no strobe or jittering but it make the video look amatorial.

You will not see 60fps movies in the future because despite the additional cost in term of sfx it would lose the tipical film motion cadence making the film look more amatorialish.

Also, film camera all shoot at 24fps and are projected at 24fps, some european director shoot at 25fps for television movies.

Bye,
Ventresca.
 
Ventresca said:
That's a tipical amatorial misconception, it have not to do with frame rate but with shooting progressive.

Shooting 24/25 progressive frame give the tipical film motion cadence, but it also give a strobe effect if the operator don't pan carefully.

Shooting interlaced at 25fps (50i) give you no strobe or jittering but it make the video look amatorial.

You will not see 60fps movies in the future because despite the additional cost in term of sfx it would lose the tipical film motion cadence making the film look more amatorialish.

Also, film camera all shoot at 24fps and are projected at 24fps, some european director shoot at 25fps for television movies.

Bye,
Ventresca.

Um, what's the root word of amatorial and amatorialish? I would think amatory, but that means "of, relating to, or expressing sexual love" and doesn't quite seem to fit the content, unless you mean 60fps is for porn.
 
He is speaking of "amateur", like B movies and the like which are recorded on video rather than being filmed.
 
Fox5 said:
Um, what's the root word of amatorial and amatorialish? I would think amatory, but that means "of, relating to, or expressing sexual love" and doesn't quite seem to fit the content, unless you mean 60fps is for porn.

:LOL:

I don't know but i think it came from the italian word "amatoriale" that means "beginners" and have no meaning in the love realm.
 
but you could double the framerate and keep it progressive film.
or even, you can shoot progressive video, no? (isn't what movies shot in digital are)

who cares after that if some people think it's not the right thing to do, they can still shoot at 24fps. 48 or 60fps would be great for some martial arts, racing, giant battle and so on. Or, for the sole purpose of making the image look life-like! I saw 60fps cinema a decade ago, that was greatly immersive. and not looking like television.
 
Blazkowicz_ said:
but you could double the framerate and keep it progressive film.
or even, you can shoot progressive video, no? (isn't what movies shot in digital are)

Filmed and digitaly recorded movies are both 24 progressive frames per second. That framerate is simply part of the look of profesional cinima.
 
Blazkowicz_ said:
but you could double the framerate and keep it progressive film.
or even, you can shoot progressive video, no? (isn't what movies shot in digital are)

We use to shoot at 60fps but only for sfx work , and i can tell you that you lose the tipical film motion cadence at this frame rate, IMO.

who cares after that if some people think it's not the right thing to do, they can still shoot at 24fps. 48 or 60fps would be great for some martial arts, racing, giant battle and so on. Or, for the sole purpose of making the image look life-like! I saw 60fps cinema a decade ago, that was greatly immersive. and not looking like television.

It is only up to what are you looking for , the same shoot could look "fake" if shooted at 60fps and "real" if shooted at 24p.
 
kyleb said:
Filmed and digitaly recorded movies are both 24 progressive frames per second. That framerate is simply part of the look of profesional cinima.

It does not matter if you shoot with film or video, if you shoot at 24/25p you always get the tipical film motion cadence, like i said in my previous post.

"Shooting 24/25 progressive frame give the tipical film motion cadence"

Bye,
Ventresca.
 
WRT motion blur in classic animation, as already mentioned; it has been used for decades, way back to the classic Disney and WB shorts.
Differentiation between MB and "motion enhancing deformation" should be made though. When a characters limbs are stretched and or widened/enlarged as a result of quick motion (like Daffy is often drawn or Mario kicking and punching in M64) is something else entirely than motion blur.
london-boy said:
Sometimes they get it kinda right but realistic motion blur is one hell of a beast to replicate in realtime.
"Good enough" MB like in SotC or PGR 3 (even though it still doesn't mask the 30fps) actually isn't that hard to do. It just requires a bit of fillrate and transform time.
lefizz said:
Japanese/Asian animation is unique in they they generally use less drawing than western animators. Typically they use 3's or each drawing being shot for 3 frames, however they also constantly vary the rate depending on what is needed in the shot. As a general rule though they use less frame per second that western animation and this is one of the things that in rarely understood but has a large inpact on the 'feel' of anime.
But Japanese animators generally put a lot more detail into their characters and objects. Also they tend to not "overuse" squash and stretch as much as their western colleagues.
 
Blazkowicz_ said:
but you could double the framerate and keep it progressive film.
or even, you can shoot progressive video, no? (isn't what movies shot in digital are)

who cares after that if some people think it's not the right thing to do, they can still shoot at 24fps. 48 or 60fps would be great for some martial arts, racing, giant battle and so on. Or, for the sole purpose of making the image look life-like! I saw 60fps cinema a decade ago, that was greatly immersive. and not looking like television.

Don't the slow motion effects and such already use 48fps film to achieve their effects? If they had to double the fps over a standard 48fps, that could get quite expensive.
 
Fox5 said:
Don't the slow motion effects and such already use 48fps film to achieve their effects? If they had to double the fps over a standard 48fps, that could get quite expensive.


No we use to shoot at 60fps then we use the slow motion to avoid a sputtering video when we apply the effect.


Bye,
Ventresca.
 
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