MistaPi said:Old thread, but still. I heard a argument that motion bluring is not all that important, that motion bluring was'nt simulated before 1984 and cartoons and animation movies before that was smooth still. Any thoughts on this?
MistaPi said:Old thread, but still. I heard a argument that motion bluring is not all that important, that motion bluring was'nt simulated before 1984 and cartoons and animation movies before that was smooth still. Any thoughts on this?
london-boy said:COUGH*LordOfTheRings*COUGH.
I mean, at the cinema it was horrendous how the landscape pans jittered. Damn shame cause the movie is gorgeous.
60fps movies can't come soon enough.
Ventresca said:That's a tipical amatorial misconception, it have not to do with frame rate but with shooting progressive.
Shooting 24/25 progressive frame give the tipical film motion cadence, but it also give a strobe effect if the operator don't pan carefully.
Shooting interlaced at 25fps (50i) give you no strobe or jittering but it make the video look amatorial.
You will not see 60fps movies in the future because despite the additional cost in term of sfx it would lose the tipical film motion cadence making the film look more amatorialish.
Also, film camera all shoot at 24fps and are projected at 24fps, some european director shoot at 25fps for television movies.
Bye,
Ventresca.
Fox5 said:Um, what's the root word of amatorial and amatorialish? I would think amatory, but that means "of, relating to, or expressing sexual love" and doesn't quite seem to fit the content, unless you mean 60fps is for porn.
Blazkowicz_ said:but you could double the framerate and keep it progressive film.
or even, you can shoot progressive video, no? (isn't what movies shot in digital are)
Blazkowicz_ said:but you could double the framerate and keep it progressive film.
or even, you can shoot progressive video, no? (isn't what movies shot in digital are)
who cares after that if some people think it's not the right thing to do, they can still shoot at 24fps. 48 or 60fps would be great for some martial arts, racing, giant battle and so on. Or, for the sole purpose of making the image look life-like! I saw 60fps cinema a decade ago, that was greatly immersive. and not looking like television.
kyleb said:Filmed and digitaly recorded movies are both 24 progressive frames per second. That framerate is simply part of the look of profesional cinima.
kyleb said:Heh, yeah man, that is what I was saying as well.
"Good enough" MB like in SotC or PGR 3 (even though it still doesn't mask the 30fps) actually isn't that hard to do. It just requires a bit of fillrate and transform time.london-boy said:Sometimes they get it kinda right but realistic motion blur is one hell of a beast to replicate in realtime.
But Japanese animators generally put a lot more detail into their characters and objects. Also they tend to not "overuse" squash and stretch as much as their western colleagues.lefizz said:Japanese/Asian animation is unique in they they generally use less drawing than western animators. Typically they use 3's or each drawing being shot for 3 frames, however they also constantly vary the rate depending on what is needed in the shot. As a general rule though they use less frame per second that western animation and this is one of the things that in rarely understood but has a large inpact on the 'feel' of anime.
Blazkowicz_ said:but you could double the framerate and keep it progressive film.
or even, you can shoot progressive video, no? (isn't what movies shot in digital are)
who cares after that if some people think it's not the right thing to do, they can still shoot at 24fps. 48 or 60fps would be great for some martial arts, racing, giant battle and so on. Or, for the sole purpose of making the image look life-like! I saw 60fps cinema a decade ago, that was greatly immersive. and not looking like television.
Fox5 said:Don't the slow motion effects and such already use 48fps film to achieve their effects? If they had to double the fps over a standard 48fps, that could get quite expensive.