I voted "don't care" but this part of your comment intriqued me. Not so much the Kinect part, but in that you seem to be implying that Move has at least some sway amongst the casuals and I could be reading more into it than is there, but a further implication that Move holds some sway with the hardcore.
I really didn't imply anything like that. Just that Kinect is something that actively attracts casuals into buying a 360, whereas Move seems to sell nearly exclusively to existing PS3 owners, casual or not.
Looking at it from solely a UK perspective, it appears to me that Sony have long dropped any pretence of believing in Move. Sure, you hear the occasional accouncement on something like the next Bioshock game.
I have no idea about the UK marketing, as I don't live there. But the amount of Move supporting software out there is pretty significant.
And yes, there are still (dust covered) Move display units in game shops. But generally speaking, I don't see Sony showing any care for the peripheral, meaning that in reality it holds close to zero sway in any potential PS3 owners decision.
I'm interested to see if that's just my opinion, or maybe that Sony are choosing to push Move in more receptive markets than the UK? As a big supporter and promoter of Move, I'd like to see how you view the Sony stance from a more educated standpoint.
I'm really not sure, but as a nice echo of bkillian's comment, Sony may be making good profits on any Move controller and related peripheral they're selling, while having seemingly spent only a fraction of the marketing budget. For the rest, they seem to rely solely on releasing games with Move support as much or even more than standalone titles, and have the marketing for those higher profile games carry Move sales further. I actually think that Microsoft picked up on that and has decided on its 'better with Kinect' marketing initiative based on that realisation.
Looking at Sony's actual delivery this year for Move in terms of high-profile games that don't just have Move features, but can be played front-to-back with it (and rather well in my personal experience), it's a much more impressive list than people may realise. Just some big titles from this year:
- Killzone 3
- Resistance 3
- LittleBigPlanet 2
- Infamous 2: Festival of Blood (and Infamous 2 will be patched shortly)
The Move dedicated titles almost pale by comparison. In fact, this is where I think Sony is dropping the ball significantly, and if they want 'casuals' to buy a PS3 just because of Move, they're still way behind the curve. Even with the titles that integrate Move optionally, they are not doing a great job. For LBP2 they had a good chance, but they haven't optimised the experience enough there yet either. If you have Move, you should probably get a completely different user interface, automatic filters for dedicated Move user levels, etc.
So if you want to ask that hardcore player question, then let's put it this way - if
I were forced to choose between playing only games with Move, or only games with Kinect, and have to throw away my Dualshock (assuming I wouldn't be using it as a stand-in Navigation controller as I've been doing so far),
I would not hesitate. In fact, if I could keep playing my driving games using a wheel, it wouldn't be that far off from what I'm doing already. But I'm not an average user, and they'd need to support the Modern Warware 3 and Battlefield 3s of this world to have this apply more generally (and even then only a relative fraction would probably prefer to play with Move after all that DualShock training). Infamous 2 controls so well, I think Sony has reached the point where they could make Move support as alternative to one of the alternative analog sticks mandatory. But I am only willing to bet money
against that happening.
So that's why I think Kinect is an advantage when it comes to selling systems to new users, and Move not really. As relatively insignificant as even 3D is in that respect, I think it still beats Move for drawing in new owners, as 3D tvs are slowly picking up some steam (again though, completely insignificant numbers imho).