HBRU
Regular
Clustered deferred rendering and Async Computing are the keywords here...
Then we have the particle system which has been transitioned over to the GPU. Lords of the Fallen featured Nvidia Apex GPU particles in the PC version but on consoles, the particles were still handled entirely by the CPU. By moving to a new GPU particle solution, it's possible to push more particles than before with clusters of particles both emitting and receiving lights.
http://www.eurogamer.net/articles/digitalfoundry-2017-the-surge-face-off
Then we have the particle system which has been transitioned over to the GPU. Lords of the Fallen featured Nvidia Apex GPU particles in the PC version but on consoles, the particles were still handled entirely by the CPU. By moving to a new GPU particle solution, it's possible to push more particles than before with clusters of particles both emitting and receiving lights.
http://www.eurogamer.net/articles/digitalfoundry-2017-the-surge-face-off