In away this saddens me. No more risk takers.
Yes, but it made things more interesting. The pixel counting debate(s) got real old, real thin, really quickly. What's next for console gaming? Counting vegetation plants on proving the more robust system?
FYI: I'm not advocating a truly exotic hardware design for PS5/XBRedux... but something that wasn't so off-the-shelf and could match (visually and performance wise) a mid-end PC for about 2-3yrs.
The problem is AMD, Intel, Nvidia, Qualcomm, have collectively hundreds of thousands of engineering man-years, not too mention hundreds of patents, on this stuff. There's simply no way to catch up. when AMD build a new GPU they're simply iterating on tens of thousands of man years (AMD easily employs 1000 engineers for how many years? 40?) and the patents are sorted.
For many years now it's been the case nothing exotic can come close to competing for raw performance. The last gasp of exotic technology was Cell in PS3, and it was still a half-attempt at best (cell was only the CPU, and it was still partly designed by IBM). I am quite sure Sony does not like this state of affairs, they would rather design their own. But it's simply not possible, unless they want to be drastically underpowered. The idea (allegedly considered) of a multi-cell, no GPU, PS3 would have been an example of such a thing. Would have been an utter disaster next to an Xbox 360 in real software.
You could match a mid pc for 2-3 years fairly easily...just spec high enough in off the shelf (mostly) stuff. For example lets say your console was releasing in January 2016. Dual Fury X's (8 teraflops apiece) ought to do it...it's just a matter (mostly) of cost, cooling, etc. It's a matter of want to, not possibility.