And of course with stacked CPU/GPU, one would expect a return to the wonderful world of weird processor naming. Pancake will do. I miss the Emotion Engine days.
I concur with the x86 basis. There seems little reason to change from that. The limiting factor at the moment seems to be fabrication and what'll actually be producible en masse. How much silicon is going to be available for use? What's the fastest bus that'll be possible?
Other than that, it's quite possibly the most boring set of options ever. CPU is x86 or ARM - can't see any reason for anything else. GPU is PC architecture (unified shaders, compute) as that's what everything's doing including mobile. Wild-card Raytracing processor? Those days are over! About the only possibility for something interesting is if I reawaken my Grand Vision and look at something like a gaming tablet with dock. Device-level connections should be extremely fast allowing a local network of processors across two devices to work fairly transparently. I doubt anyone has enough courage to try something as different as that though. Maybe Nintendo, wanting to be different.
The design wins are interesting because the funding, the R&D dollars for customizing the parts for the products to our customers is precisely pre-funded by the customer and like I said the workload is started and we are spending the money and the resources and the work to go ahead and design the parts to be introduced sometime in 2016.
We didn’t say at which space it is in. I’m not going to give too much detail. I’ll say that one is x86 and one is ARM, and atleast one will be on gaming, right. But that’s about as much as you going to get out me today, because the customers from the standpoint to be fair to them. It is their product. They launch it. They announce it and then just like the game console or the parts you find out that its AMD’s APU that’s been used in those products.
Unlikely, Nintendo will want the 3rd parties too and sharing architecture with the others will help on thatFrom GAF
http://seekingalpha.com/article/273...supply-chain-conference?page=2&p=qanda&l=last
I'm guessing the game one is ARM, possibly for Nintendo, if there's anything to this.
May be a dumb question so don't slam me to hard. Since Amd is getting into ARM now could they make it x86-64 compatible?
OK just curious.If I think I understand what you're saying (make an ARM chip that runs both) no, it'd be a bit like having a petrol car and putting diesel in it. It just wouldn't work to the best of my limited knowledge.
If this ties into Denver, it wasn't using ARM either, but a VLIW architecture that relies on a software translation and optimization layer and a hardware fallback path for when translated code is unavailable.Nvidia wanted to emulate x86 on ARM but to emulate x86 you have to an x86 license. Thats not a problem with AMD.
But does ARM have such a power or performance advantage that is more advantageous to emulate x86 than going with a native processor?
I don't see the problem of an ARM decoder that decode ARM instructions into current x86 micro ops, the simple thing is just probably nobody would want that. x86 can already emulate ARM. I don't see that happening from a efficiency stand point. There is really no reason to run 2 ISAs on a single chip because you won't be running code for both natively. Also seems like more work than AMD would be able to do due to R&D constraints.
Nintendo
Nintendo needs a new console soon. They have been already talking about the possibility of a new console, so Christmas 2015 is my bet.
Nintendo has always done their operating systems and libraries themselves. They wouldn't gain that much by using x86 or ARM + an existing operating system (such as Android) as a base of their console OS. I don't see IBM as a valid option anymore (as they don't have a integrated GPU available), so my wild guess is this.
Hardware setup:
- 6 core / 12 thread MIPS64 CPU (http://www.anandtech.com/show/8457/mips-strikes-back-64bit-warrior-i6400-architecture-arrives)
- PowerVR Series7XE based (32 core) GPU (http://www.imgtec.com/news/detail.asp?ID=933)
- 8 GB of economically viable memory
Both the CPU and the GPU would be obviously clocked slightly higher (~20%) than the mobile-based estimates in the marketing materials. This would result a raw CPU and GPU performance pretty much on par with PS4. The system would be equipped with 8 GB of the most economically viable low cost / low power memory in a "quad channel" setting, resulting in a similar bandwidth than Xbox One has to it's main memory (~70 GB/s = around 3x higher than WiiU). PowerVR on chip tiling buffers should be able to save around the same amount of main memory bandwidth as small EDRAM/ESRAM memory pools (seen in Xbox One and WiiU), making the slightly lower main memory bandwidth a viable option.
Nintendo would obviously also include some of those optional PowerVR ray tracing hardware blocks to the GPU. This would take just a few percents of extra die space, and would allow some nice effects in their own games. Obviously third party developer support for it would remain minimal (except for some small indie game that would become the next "Minecraft"). No matter what, ray tracing would be an excellent marketing tool ("The first gaming console capable or ray tracing. Games will look as good as Avatar."). This would be a very good deal for Imagination, as selling MIPS CPU cores to mobile devices and ray tracing hardware + 32 core GPUs to servers are not easy tasks. A gaming console deal would be a jackpot, making both MIPS and ray tracing hardware more mainstream, and also making it possible for them to expand their GPU lineups even wider in the future (allowing new market segments in the future).
There would be some kind of a new controller, or a much improved version of either the WiiU or Wii controller included. Games would be distributed mainly as BR optical discs (not compatible with BR standard to save Nintendo licence costs and to reduce piracy).
Most consumers don't even know WiiU is a separate product from Wii. The name was a huge mistake. If they notice the U at the end of the name they probably think it's a slightly improved new version like NDS->3DS. Nintendo could release a completely new console with a completely new name (and no backwards compatibility), and the big crowd wouldn't even notice they killed WiiU in the process (Wii is already old, so the time has come to replace it).I could see Nintendo shortening this cycle, but hardly shorter than 4 years which would be 2016. (Despite latest Satoru Iwata interviews revealing work being done on next gen and mistakes having been done on Wii U.)