No matter how I look at it HBM seems an expensive solution, I wish we could see a most cost efficient approach to both modern bandwidth and RAM amount requirement in an upcoming hypothetical system.
Intel and Micron work with "Xpoint Memory" looks extremely promising especially once you consider pairing that tech with off chip last level of cache. I could envision a system actually completely free of DRAM. The tiniest XPoint memory that has been made is 16GB, with 2 chips the memory requirements for a reasonable system could be met more than that actually 16GB is a lot of RAM... oops I mean memory. It shifts the lines, there are always recurrent talks about media optical vs flash or how to pass on HDD, I wonder to which extend such tech could change the paradigm wrt how data are streamed in modern system (PC and consoles).
If you consider greater capacity than 16GB (or more chips) you could keep a lot of data cached for a given game, or games, hot and ready to use. I wonder if it could alleviate the slow speed of optical player, accessing the data is going to be slow the first time but then it could be OK. You would still need storage for patches, download but the cost could be easily shifted to customers (optional HDD, SD cards, USB keys, etc.).