2015: HBM1, 4GB at 500GB/s
2016: HBM2 is rumoured to have max 32GB at 1TB/s
Do we have any information about HBM3?
My Infinity 2 gets to 78meg/20meg and all in all I pay BT around £50 a month. But for all intents and purposes its uncapped and totally unrestricted.Near Woking, Surrey. I'm currently on uncapped 12 Gbps - it's a great deal with TalkTalk (was Tiscali when I subscribed ears ago). Since fibre was rolled out here maybe a year ago, we get junk-mail from BT et al offering faster speeds. But if they cap them, that's ridiculous. How much do you pay for your Unlimited Infinity 2? I'm guessing a lot more than I'm paying for my broadband!
Yep. The deal they were offering me was something like £10-15 pm month (plus £16 per month line rental but let's pretend that isn't part of the cost of ownership and put it in an aside). Which is about what I'm paying now (£25 pm). So effectively I'd pay more for faster yet gimp'd functionality. For an uncapped service I'd have to pay more than I pay now. So £25 a month more, say, for the option to run a download a console and buy download titles at greater than disc prices. Or keep my current setup with fast enough BB for my needs, lower running costs and cheaper game prices.My Infinity 2 gets to 78meg/20meg and all in all I pay BT around £50 a month.
I'd really hope that the next generation of consoles can have GPUs that outperform PC graphics cards from 2015. If they could match something approximating the PC cards of the year they're released, I'd be an awful lot happier.If we are lucky next generation, we will have an APU with power level of an AMD Fury X with better featureset and 32 GB of HBM2 or maybe 64GB of HBM3. I am worried by the process node shrinking slowdown.
I'd really hope that the next generation of consoles can have GPUs that outperform PC graphics cards from 2015. If they could match something approximating the PC cards of the year they're released, I'd be an awful lot happier.
Edit: I don't see Fury X specs on a 2019 console as 'lucky'.
2015: HBM1, 4GB at 500GB/s
2016: HBM2 is rumoured to have max 32GB at 1TB/s
I'd really hope that the next generation of consoles can have GPUs that outperform PC graphics cards from 2015. If they could match something approximating the PC cards of the year they're released, I'd be an awful lot happier.
Edit: I don't see Fury X specs on a 2019 console as 'lucky'.
Indeed a low cost design may have two stacks of HBM not four.
But the question may be who wants a 200W or 300W console. We're almost at the point of considering liquid cooling here or the need to install room A/C to play in summer.
Besides, I believe 2019 is too early.
Perhaps 2017 for a shrink to 16nm FF of the current consoles, then a new console on 10nm process in 2020, or even later. Diminishing returns is a big problem.
I see the positives and performance benefits from a 2 separate chip system with $280 of BOM towards the cpu and gpu chip with a lower latency than PC pcie interconnect (easily attainable given on the same circuit board and at shorter traces with chips at closer physical distances) far outweigh the performance benefits of what an even fast 30GB/s & 20GB/s interconnects between these circa 2013 $110 & $100 chips could provide. It also wouldn't have the contention issues unified memory has.Manufacturers and developers wanted unified memory and low latency between the CPU and GPU. The only reasonable choice was to integrate the CPU and the GPU in the same die. Both next gen consoles have very large dies (exceeding much more expensive chips of that era). It would have been difficult to produce bigger chips (at sane price per chip).
HBM(2) is interesting, because the memory controller is much smaller than a GDDR5 controller. It also solves the BW issue and improves perf/watt compared to other off die memories, bringing most advantages of ESRAM (without wasting big part of the die to hold the fast memory). This allows you to put more computational units on the same chip. Too bad HBM was not available 2 years ago.
In fact Lara's mesh is the same, but overall model is worse on the PS4/Xbox One due to the lack of any tesselation, hence the old good triangular boobs on PS4/Xbox One, the same can be said about your gif aboveIn Tomb Raider: Definitive Edition, although Laura Croft model is higher quality with subsurface scattering on the PS4/Xbox One
I can't even sustain a solid 60 on PC with a GTX 970 which is almost 3 times as powerful.