It's not a frankenstein, it's a butterfly.Yes, which is why the 4Pro is what it is, a Frankenstein of the original PS4 APU with some new instructions bolted on. (MM FP16 and Gradients).
It's not a frankenstein, it's a butterfly.Yes, which is why the 4Pro is what it is, a Frankenstein of the original PS4 APU with some new instructions bolted on. (MM FP16 and Gradients).
I'm not saying reasons for BC aren't there and the rise of digital makes the reasons stronger.I think backwards compatibility matters even more now than ever with the growth of indies and digital download games.
Hopefully Nintendo will use the iOS model for Switch. With regular incremental updates that increase CPU and GPU power without breaking Software. They used to do that with the old Gameboy line, the pocket colour was twice as powerful as the original Gameboy. Although Apple seem to be doubling iPhone GPU power on an annual basis.
"The New Colossus version of the id Tech engine is no longer mega-texture based, which means we have a lot more control over when and what textures are being streamed in," he explained. "With that said, there will always be texture streaming, but in a way that will cause a lot less risk of noticeable issues."
The "Can I Play, Daddy?" (720p and 60 fps at low settings)
[LIST]
[*]CPU: Intel Core i7-3770/AMD FX-8350 or better
[*]GPU: Nvidia GTX 770 4GB/AMD Radeon R9 290 4GB or better
[*]RAM: 8GB
[*]OS: Win7, 8.1, or 10 (64-Bit versions)
[*]Storage: 55GB
[/LIST]
The "I Am Death Incarnate" (1080p and 60 fps at high settings)
[LIST]
[*]CPU: Intel Core i7-4770/AMD FX-9370 or better
[*]GPU: Nvidia GTX 1060 6GB/AMD Radeon RX 470 4GB or better
[*]RAM: 16GB
[*]OS: Win7, 8.1, or 10 64-Bit
[*]Storage: 55GB
[/LIST]
If we look at the recommended requirements, we're not seeing a super high CPU combined with a high end GPU. In fact both come across as pretty mid level."We’re also taking full advantage of Vulkan, allowing us to push improved performance across the board in ways that simply weren’t possible before," Gustafsson said. "The minimum hardware requirements are set to ensure a high-quality experience, and with Vulkan players should see solid performance on a variety of system configurations. However, if you’re aiming for 1080p with high framerate and settings, you would need to bump towards our recommended specs."
Is there a proprietary tech that could be developed (or is being developed) to fast load HDD to RAM? Would that solve a lot of issues? It will be a 'special case', but consoles are pretty specialized... so perhaps such a solution is a little more viable for console than say it were for PC.Unless storage technology advances rapidly in the next few years, I shudder to think of how long it'll take to load levels in games using greater than 16 GB of memory.
Just started playing Destiny 2 on PC and the level load times on a SSD are shockingly long (albeit much shorter than on console).
Maybe just use the extra memory to cache game data so it doesn't have to go to disk to load data as often (like what XBO-X will do with some BC games).
Although that seems a bit of a monetary waste for the console maker.
Regards,
SB
A technology faster than moving compressed bytes over the fastest hardware bus available? I'd like to see this technology.Is there a proprietary tech that could be developed (or is being developed) to fast load HDD to RAM? Would that solve a lot of issues? It will be a 'special case', but consoles are pretty specialized... so perhaps such a solution is a little more viable for console than say it were for PC.
once upon a time in my senior year, my professor had me working on helping develop optical (edit: photonic) memory (he owns the patent on it), I had no idea where to begin, I wasn't sure what he wanted ultimately.A technology faster than moving compressed bytes over the fastest hardware bus available? I'd like to see this technology.
once upon a time in my senior year, my professor had me working on helping develop optical memory (he owns the patent on it), I had no idea where to begin, I wasn't sure what he wanted ultimately.
Looking back, optical does seem like really fast method of data transfer, I'm not sure about the storage part of it.
Wrong choice of words , wrote optical, actually meant photonic, Congrats on nuclear physics though, I bow down. After 2nd year math, I couldn't take much more physics. 4th year physics courses were burning me out, so it's hard to imagine doing nuclear.Prior to engineering, my background was physics (nuclear) and yes, there are very few provable things faster than the speed of light. However, unless some research has passed me by optical storage generally refers to discs with are slow, because they are physical mechanical systems.
edit: and by physics I mean chemistry. Most nuclear engineering is chemistry, not physics.
then we're stuck with either longer loading periods, or the technology from AMD (where you can operate with less memory) becomes more desirable?Holodisc. And no.
The best solution we could collectively think of so far has been an SSD caching area the size of one or two games. Or a user supplied small SSD.
It's not easy to find anything intermediate between the southbridge ram and the hdd without breaking the bank...
Wrong choice of words , wrote optical, actually meant photonic, Congrats on nuclear physics though, I bow down. After 2nd year math, I couldn't take much more physics. 4th year physics courses were burning me out, so it's hard to imagine doing nuclear.
Well not necessarily, if hdd higher capacities in 2019 are twice faster than the 500gb of 2013, and games installs grow from 50 to 100, we get the same load times. A small SSD area to preload/prepare what the current game needs would make it a much better experience.then we're stuck with either longer loading periods, or the technology from AMD (where you can operate with less memory) becomes more desirable?
There must be some practical limit to what they need for a given scene.then we're stuck with either longer loading periods, or the technology from AMD (where you can operate with less memory) becomes more desirable?
But I mean, when we compare SSD to HDD on current consoles, the data rate doesn't seem to be the issue when compared to the same game on PC, which typically has much more powerful CPUs for decompression in terms of speeding up load times; SSDs help more when random accesses occur with open world titles or potentially loading a saved game.