what do you mean by "separate". Windows 10 should support dual-CPU systems (server versions much more) with multiple cores on each.Does windows support multiple separate CPUs?
Does windows 10 support multiple separate CPUs?
Current versions support (up to? home could be more limited) 2 CPUs and up to 32 (32-bit) or 256 cores (64-bit), but with Fall Creators Update they're introducing "Pro for Workstation" which includes support for 4 CPUswhat do you mean by "separate". Windows 10 should support dual-CPU systems (server versions much more) with multiple cores on each.
Or do you mean different CPU types?
At least it supports multi-core-CPUs that are clocked differently (thanks to the power-saving mechanisms)
looking for Kaotik's answer.what do you mean by "separate". Windows 10 should support dual-CPU systems (server versions much more) with multiple cores on each.
Or do you mean different CPU types?
At least it supports multi-core-CPUs that are clocked differently (thanks to the power-saving mechanisms)
Maybe not a completely separate chip, but it would be great to have a low power core that can still get context switch. Idle power consumtion has been a joke despite promises.looking for Kaotik's answer.
So yes the next console could have more than 1 CPU if windows supports it.
Whenever I think about next gen, and MS. You just gotta think about windows first, before any and all else. If it could support asymmetrical CPUs, that would be interesting.
Are Zen cores more power efficient than Jaguar cores? Why not just have them all as Zen? Jaguar imo is insufficient for UWP apps and OS operations today (at least imo), and will be insufficient for OS operation in 3-4 years time I think. They should have a low powered core for standby/offline mode; I do agree with this, but I think customized Zen would probably be better at this task as well.Maybe they could just shove in a couple jaguar cores hanging off the interconnect bus for that sort of thing (big.LITTLE-esque).
Otherwise, a separate chip/die + interconnect + memory space seems more trouble than its worth if it's supposed to be integrated with normal game operation as well.
They should have a low powered core for standby/offline mode; I do agree with this, but I think customized Zen would probably be better at this task as well.
One thing we do know now since the EPYC launch is that the cache protocol has changed from AMD's preferred MOESI to a new MDOEFSI protocol.Maybe they could just shove in a couple jaguar cores hanging off the interconnect bus for that sort of thing (big.LITTLE-esque).
Getting Jaguar to plug into that may be an interesting exercise as well, since it's not clear if its behaviors line up with the new fabric or some of the MMU and TLB changes.Otherwise, a separate chip/die + interconnect + memory space seems more trouble than its worth if it's supposed to be integrated with normal game operation as well.
Part of the problem with the power levels may have been the number of disparate interconnects and internal system subdivisions, which might be where the new fabric could help create more granularity between full-power and complete power gating. Or it might someday, the balancing act from the latest chips like Vega's fabric implementation still seems a bit off.Are Zen cores more power efficient than Jaguar cores? Why not just have them all as Zen? Jaguar imo is insufficient for UWP apps and OS operations today (at least imo), and will be insufficient for OS operation in 3-4 years time I think. They should have a low powered core for standby/offline mode; I do agree with this, but I think customized Zen would probably be better at this task as well.
btw, that is no technical limitation. Just a licensing limit. After all, windows server & Pro/home versions use the same code since NT/2000/XP. They are just always more or less up to date, dependening on when the OS was released.Current versions support (up to? home could be more limited) 2 CPUs and up to 32 (32-bit) or 256 cores (64-bit), but with Fall Creators Update they're introducing "Pro for Workstation" which includes support for 4 CPUs
They should have a low powered core for standby/offline mode; I do agree with this.
I think this depends mainly on the hypervisor for Windows 10. Somewhere you want a secure console, and the idea of separating the functions from OS and game, could create a potential security breach, one in which an add-on debugger board could potentially override or provide additional entry nodes for piracy. I know we don't often talk about security when we do the dream team talk, but I'm sure security is a big part of how these systems are designed as well; they do have to uphold their licensing model from piracy, as well as their ability to subterfuge attempts at hacks etc.What I wonder is, do you guys think that same chip should be the one running the OS during gameplay too? I think it should, as if you are gonna have the extra chip in there anyway, might as well beefy it up enough so that you can liberate the game-chip completely from having to worry about the OS, thus simplifying the chip's operation to some extent.
On the other hand, one may think since you are sticking two apus in there, you might instead prefer to use it for a big discrete gpu and a big discrete cpu with Big-Little cores for standby, and just share that cpu and gpu for game and OS stuff much like done right now. Could be a better banf for the buck, but loses some of the simplicity gained by separating OS and game simulation on the hardware level.
What I wonder is, do you guys think that same chip should be the one running the OS during gameplay too?
This scheme would have to consider what functions are considered the OS. It's not just another application that runs alongside the game, rather it is a layer whose various components may be called upon by software inside the game partition and from the outside.What I wonder is, do you guys think that same chip should be the one running the OS during gameplay too? I think it should, as if you are gonna have the extra chip in there anyway, might as well beefy it up enough so that you can liberate the game-chip completely from having to worry about the OS, thus simplifying the chip's operation to some extent.
That would break back compat with the PS4 Pro.I highly doubt that. The article is from June and no other source has mentioned it, other than linking to the tweaktown article.
I think a large APU package implementing an 8 core Zen 2 mobile CPU, several GPU chiplets and 'nextgen' stacked memory (HBM3 or similar) is more likely than a discrete GPU.
I don't think there was any such promise made or even implied, only people thinking that.When consoles moved to x86 the promise was that newer machines would not break older games going forward.
I think backwards compatibility matters even more now than ever with the growth of indies and digital download games.I don't think there was any such promise made or even implied, only people thinking that.
you could argue that after all the times they've done BC they've come to the realization it doesn't matter too much when all's said and done.
I'm not putting that forward personally, just saying it's a valid view, even if landscape is changing with digital content.
Wouldn't games that utilize the low level API libGNM potentially throw hurdles with plans for backwards compatibility with PS5 if a new cpu architecture is chosen?
Wouldn't games that utilize the low level API libGNM potentially throw hurdles with plans for backwards compatibility with PS5 if a new cpu architecture is chosen?