What more can Sony do to show that they really don’t care about hardware-based backward compat?
Right now it's about $78 for 32GB option...in a few years it could be half that.The problem WRT consoles is that it's still quite expensive.
The major benefit that it has over NAND is that speed isn't reliant on number of channels, hence a 32 GB caching drive (like the retail Optane unit) doesn't suffer drastically reduced speed as NAND based drives do when compared to much larger capacity drives.
There are certainly benefits for console use, but until the price comes down significantly, it's not really an option.
Regards,
SB
Hm....
so here's Raven Ridge @ 210mm^2
announce a partnership with nvidia and intel? That would both drive the internet crazy.What more can Sony do to show that they really don’t care about hardware-based backward compat?
How does that bode for a portable PS4 once on 7nm?
What more can Sony do to show that they really don’t care about hardware-based backward compat?
sorta irrelevant as this is Zen arch and PS4 isn't...
person asked about a "portable PS4"...I disagree. If Sony intend on backwards compatibility with the PS5, then emulating Jaguar with Zen will need to happen anyway.
HDD cache?Could large HDD cache act as a reasonable mediator in this scenario say 256->512 MB of cache?
What more can Sony do to show that they really don’t care about hardware-based backward compat?
Revive the Cell 2 project ...
You must not emulate Jaguar on Zen. Zen can do everything jaguar can do but much faster.Are you one of the Faceless Men? It was me that asked, you plant pot
If the PS5 contains an AMD APU, and it's backwards compatible, Sony will have to emulate Jaguar with Zen. In this case, a portable PS4 would be possible with the Raven Ridge APU if it contained more CU's.
You must not emulate Jaguar on Zen.
Zen can do everything jaguar can do but much faster.
Problem could be the GPU as developers use a lower level optimization for PS4 than on xbox. Small changes could get big impacts that way. If the software-level is big enough it should be possible to just rewrite the "drivers" and everything works again.
Are you one of the Faceless Men? It was me that asked, you plant pot
If the PS5 contains an AMD APU, and it's backwards compatible, Sony will have to emulate Jaguar with Zen. In this case, a portable PS4 would be possible with the Raven Ridge APU if it contained more CU's.
Although it does get me thinking: if they were to go such a route, maybe it would be worthwhile to just release a new portable that's a stripped back version of the PS5. So, it'd be capable of playing any PS4 game, and have the same architecture as the fully fledged PS5, so any game developed for the portable would automatically run on the home console.
They'd tackle the Japanese market and the West simultaneously, and the "is this title cross-play, cross-buy, and does it have cross-save?" needn't apply. It would eliminate the problem that Sony's portables have always faced: too few units.
Portable PS4 ... dream on ...Would feel like a huge waste of silicon to me, specifically WRT the CPU. Wouldn't you end up with a "portable" PS4 in this configuration that is more expensive than the existing PS4?
Wouldn't it be cheaper (not necessarily in terms of the engineering costs to design it, rather the price at retail) to just port the PS4 APU onto the 7nm process node? Surely this would produce a chip that consumes way less power than your solution (dual-module Jaguar @ 7nm uses significantly less transistors than a Zen CCX), would be physically smaller and thus cheaper to manufacture.
Surely, that would be more appropriate if your goal is to produce a PS4 console in a portable-level power envelope.
Edit:
Out of interest, does anyone know the silicon footprint of PS4 Pro's Jaguar to compare it to the 4 Zen cores in RR @ 14nm.
If RR can consume as low as 9W, with a 4 core Zen (assuming an 8 core Jaguar is significantly smaller) then perhaps a 18CU GPU paired with 8 core Jaguar @ 14nm is approaching the level of possibility for a portable PS4... leading me to believe that a 7nm PS4 APU consuming less than around 7W would not only be possible, but very very doable.... Do it Sony!
Was the PS4 GPU/CPU architecture THAT inefficient?
I'm gobsmacked that a PS4 APU (18CU GPU and 8c Jaguar) at 14nm consumes 60-80W and a RR APU (10CU GPU and 4core Zen) consumes 9-15W....
That's a HUGE difference in power consumption for a CPU that's probably twice as fast and a GPU half the size (which is based on Vega—which according to the internet is the anti-christ of power inefficiency).