Given the silicon issues, a two-tiered launch would be interesting. Keep the RAM and Core/thread/shader Engine count the same, but people can pay for the higher end chip like regular PC market. It'd be something more tangible than HDD space, which may be less and less of a marketable value given the use of external HDDs.
e.g.
SKU1@ $499.99 = 8 core CPU@ 3.5GHz , 4x15CU @1.5GHz
SKU2@ $399.99 = 8 core CPU@ 3.0GHz, 4x12CU @1.3GHz
(wholly made-up and the first one to bitch about relative performance on a made-up scenario completely missed the point).
It's the same base specs for devs with slight boost for those willing to pay for it, and it should be pretty low amount of work (if any) to certify even compared to the midgen twins we see now since it's literally clock bump and zero changes in architecture.
Obviously, yields would determine how wide of a dichotomy there would be. i.e. how many chips they can even get to x-GHz with n-HW blocks enabled.
e.g.
SKU1@ $499.99 = 8 core CPU@ 3.5GHz , 4x15CU @1.5GHz
SKU2@ $399.99 = 8 core CPU@ 3.0GHz, 4x12CU @1.3GHz
(wholly made-up and the first one to bitch about relative performance on a made-up scenario completely missed the point).
It's the same base specs for devs with slight boost for those willing to pay for it, and it should be pretty low amount of work (if any) to certify even compared to the midgen twins we see now since it's literally clock bump and zero changes in architecture.
Obviously, yields would determine how wide of a dichotomy there would be. i.e. how many chips they can even get to x-GHz with n-HW blocks enabled.
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