Pre-order X800 Pro - ?NDA? - 8 extreme / 12 normal PS pipes

DemoCoder said:
What exactly was revealed by that leak we didn't already know from rumors tho? 12 pipes, "8 extreme pipes" (per earlier rumors), 500Mhz, no SM3.0, 3dc, etc

Only thing that really surprised me was price.
Uhm, 500Mhz? Where did you get that from, it wasn't in the ad....
 
Again, no one has seen anything official with respect to pricing. AllStarShop is well known for boosting prices outside of MSRP initially. That's all it could be, but we'll see early next week.

Maybe the reason the pricing is significantly higher for the XT due to the fact that it's rumored to have twice the RAM of the Pro.
 
JBark said:
Psikotiko said:
For that price, better be faster than 6800 Ultra

"up to two times the performance of the acclaimed RADEONâ„¢ 9800 PRO"
Judging by that quote, I'd imagine it's actually the same or a bit slower, since the 6800U seems to be pretty much double the performance of a 9800XT.

Only in a select few games/res'. It is far from double in Farcry.
 
digitalwanderer said:
DemoCoder said:
What exactly was revealed by that leak we didn't already know from rumors tho? 12 pipes, "8 extreme pipes" (per earlier rumors), 500Mhz, no SM3.0, 3dc, etc

Only thing that really surprised me was price.
Uhm, 500Mhz? Where did you get that from, it wasn't in the ad....

You missed it again, Dig? Fillrate divided by pipelines. 6 gigapixels/12 = 500 MHz.
 
kemosabe said:
You missed it again, Dig? Fillrate divided by pipelines. 6 gigapixels/12 = 500 MHz.
I didn't miss that, we just don't know how 8 of those 12 pipes being "extreme" affects the equation. ;)

500Mhz is not a given at this point, at least not to me.
 
digitalwanderer said:
I dunno, the conspiracy theorist in me prefers to think that egomaniacal idiots do occassional do that with their huge corporations.

Hell, I probably would. :rolleyes:

You mean that www.elitebastards.com is a huge corporation. :oops:

I knew that the "elite" on the name wasn't here "just 4 fun".


;)
 
fallguy said:
JBark said:
Psikotiko said:
For that price, better be faster than 6800 Ultra

"up to two times the performance of the acclaimed RADEONâ„¢ 9800 PRO"
Judging by that quote, I'd imagine it's actually the same or a bit slower, since the 6800U seems to be pretty much double the performance of a 9800XT.

Only in a select few games/res'. It is far from double in Farcry.

JYFI, I got a couple of teaser benchmarks from somebody with an XT PE. It's pulling double the FPS of the 9800XT in Far Cry at 1280x1024 with 4xAA/8xAF. This is about 20% faster than a 6800U@400/550MHz on the same system, using the same settings (not sure about PS 2.0/3.0 though). They're about the same speed without AA/AF, but this is on a 3.2GHz P4 and the CPU limitation is extremely apparent. The AA/AF margins in Far Cry are reportedly even higher on more powerful, A64-based testbeds.

MuFu.
 
digitalwanderer said:
kemosabe said:
You missed it again, Dig? Fillrate divided by pipelines. 6 gigapixels/12 = 500 MHz.
I didn't miss that, we just don't know how 8 of those 12 pipes being "extreme" affects the equation. ;)

500Mhz is not a given at this point, at least not to me.

so you feel it will be less then 500mhz?
 
If they're the same speed without AA/AF, then that implies shader/pixel throughput is about the same, and the 20% speed difference comes from either a) faster ram b) more efficient AA c) more efficient AF d) some combination thereof

Since FarCry is CPU limited however, I don't think you can actually trust the non-AA modes. I guess we'll have to wait for the shadermark figures.
 
MuFu said:
JYFI, I got a couple of teaser benchmarks from somebody with an XT PE. It's pulling double the FPS of the 9800XT in Far Cry at 1280x1024 with 4xAA/8xAF. This is about 20% faster than a 6800U@400/550MHz on the same system, using the same settings (not sure about PS 2.0/3.0 though). They're about the same speed without AA/AF, but this is on a 3.2GHz P4 and the CPU limitation is extremely apparent. The AA/AF margins in Far Cry are reportedly even higher on more powerful, A64-based testbeds.

Interested to see the A64 results, since - as I just said to you - 20% is perhaps a tiny bit down on what I'd expect. Certainly nothing to be sniffed at though, although it does make you wonder what a better clocked 6800 could do. 20% is only around 10fps, perhaps less depending on what impact 8xAF is having. A 50mhz bump would certainly drag that back a bit.
 
Vysez said:
You mean that www.elitebastards.com is a huge corporation. :oops:

I knew that the "elite" on the name wasn't here "just 4 fun".


;)
No, and I pray it never becomes so!!! :oops:

I should have clarified it and said, "I probably would if I were ever in that position and it happened to me."

Gods no EB ain't no corporation! That would defy the whole purpose of the place! :oops:

MuFu said:
JYFI, I got a couple of teaser benchmarks from somebody with an XT PE. It's pulling double the FPS of the 9800XT in Far Cry at 1280x1024 with 4xAA/8xAF. This is about 20% faster than a 6800U@400/550MHz on the same system, using the same settings (not sure about PS 2.0/3.0 though). They're about the same speed without AA/AF but this is on a 3.2GHz P4 and the CPU limitation is extremely apparent. The AA/AF margins are apparently even higher on an A64 testbed.

MuFu.
Thank you MuFu!!!!
love.gif
 
digitalwanderer said:
DaveBaumann said:
I'm pretty sure it would've pissed Patti off as she was telling me this is exactly what she didn't want to see before the NDA's go up!
Oh man, I sure hope not! :(

I like Patti, she's good people and has always been exceptionally kind and curteous to me. I'd have taken down my story about it if'n I had known it would make Patti pissed! :cry:

(I'm serious, I would have. That's not discriminating 'cause I like ATi, that's discriminating 'cause I like Patti and would have done it in a heartbeat had I known. :( )

Damn it, I KNEW I should have contacted them first on this and let them know...I KNEW it! :mad:

But no, it was a super-juicy story and I just HAD to post it up. :(

Damn it, now I'm feeling all lousy inside. :?

Time to re-examine some priorities I guess. :rolleyes:

Give me a giant freakin break !!!!!! :rolleyes: :rolleyes: :rolleyes:

Cry us some more crocodile tears Diggy. Yea, it like, never occurred to you that people at Ati would be unhappy that official specs leaked before the official NDA was up!!! I guess this is just like when you knew you should have contacted Ati first with the leaked slides story. :rolleyes:

You and EB knew exactly what you and EB were doing. Face it, you're a shameless site pimper. You and EB will and do whatever it takes for hits, regardless of integrity, ethics and loyalty.

I also don't like EB for the little Alexa Dos spyware program I get when I visit EB. :devilish:

This BS hammy act is the last straw. I am now offically anti-Dig and anti-EB.

Caps
 
PaulS said:
Interested to see the A64 results, since - as I just said to you - 20% is perhaps a tiny bit down on what I'd expect. Certainly nothing to be sniffed at though, although it does make you wonder what a better clocked 6800 could do. 20% is only around 10fps, perhaps less depending on what impact 8xAF is having. A 50mhz bump would certainly drag that back a bit.

If bandwidth weren't an issue, you'd expect a 25%+ performance difference on clock speed alone. However, there are lots of confounding issues: bandwidth limits, CPU limits, driver immaturity/compiler differences, NVidia's 16 dual-issue pipelines vs ? on XT (8? 12?)?

I think the biggest is CPU. It looks like the majority of next-gen games are using Havok or Havok-like middleware which is taking a big toll on the CPU.
 
It's pulling double the FPS of the 9800XT in Far Cry at 1280x1024 with 4xAA/8xAF. This is about 20% faster than a 6800U@400/550MHz on the same system, using the same settings (not sure about PS 2.0/3.0 though). They're about the same speed without AA/AF, but this is on a 3.2GHz P4 and the CPU limitation is extremely apparent. The AA/AF margins in Far Cry are reportedly even higher on more powerful, A64-based testbeds.
I just can't see why it would be limited (bottlenecked) by a CPU at 1280x1024 resolution specially with recent VPU intensive games like Far Cry.
 
CapsLock said:
This BS hammy act is the last straw. I am now offically anti-Dig and anti-EB.

Caps

Capslock is against you Dig...No more capitalization for you now...
:LOL:
 
I'd expect to see some very significant gains in performance for the NV40 in FarCry with newer driver releases and newer add-ons/patches to FarCry. The NV40 was being detected as NV3x hardware using v1.1 patch. Unfortunately, that's all we really have to go on for now.
 
jimmyjames123 said:
I'd expect to see some very significant gains in performance for the NV40 in FarCry with newer driver releases and newer add-ons/patches to FarCry. The NV40 was being detected as NV3x hardware using v1.1 patch. Unfortunately, that's all we really have to go on for now.

I think you will be more likely to see substantial IQ gains (as it starts to run ps2 and ps3 code) for the nv40 rather than significant performance gains. Keep in mind the tests done where the 9800XT runs farcry faster using the nv3x path.
 
jimmyjames123 said:
I'd expect to see some very significant gains in performance for the NV40 in FarCry with newer driver releases and newer add-ons/patches to FarCry. The NV40 was being detected as NV3x hardware using v1.1 patch. Unfortunately, that's all we really have to go on for now.

A slowdown is more likely, replacing low precision 1.1 shaders with high precision PS2/3. Replacing some of the PS2 shaders with PS2 shaders will only improve performance in cases where branching is beneficial.
 
I think you will be more likely to see substantial IQ gains (as it starts to run ps2 and ps3 code) for the nv40 rather than significant performance gains. Keep in mind the tests done where the 9800XT runs farcry faster using the nv3x path.

I guess I just have a gut feeling that the NV40 will gain a significant amount of speed in FarCry when all is said and done, because the intial series of testing was riddled with bugs in this game. The SM 3.0 add-on is also supposed to help boost performance, but that cannot be exposed until DirectX 9.0c is out.
 
A slowdown is more likely, replacing low precision 1.1 shaders with high precision PS2/3.

I'm not so sure about that. Weren't there some synthetic tests done on the NV40 showing that in some cases it could run PS 2.0 faster than PS 1.1?

The NV40 should be blazing through FarCry compared to the top current gen hardware, and at the moment it really isn't. Maybe this is because FarCry currently uses relatively few PS 2.0 effects vs PS 1.1 effects per Firingsquad article?
 
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