infra_red said:this says one thing to me. these cards are shipping to retailers around the globe.
Well, they are in Xbox 2....geo said:"3Dcâ„¢ is slated to become the industry standard . . ." That sounds awfully. . .official.
Pete said:Well, they are in Xbox 2....geo said:"3Dcâ„¢ is slated to become the industry standard . . ." That sounds awfully. . .official.
DemoCoder said:Pete said:Well, they are in Xbox 2....geo said:"3Dcâ„¢ is slated to become the industry standard . . ." That sounds awfully. . .official.
There was stuff in XBox1 that didn't make it into the standard. And let's not forget FXT1.
Although normal map compresson is a long way in coming (does 3dc with FP format normal maps BTW?), I'd like to see something like Sun's Java3D normal compression. This can pack a 96-bit IEEE FP32 normal into 17-bits.
I don't like the idea of a compression scheme just slipping into the standard unilaterally. That happened with DXTC when it was chosen over VQ methods. The 3D industry needs a JPEG/MPEG-like expert group to define the next best compression formats.
Edit: Link for those interested in the Java3D normal compression technque
First published in Deering, Michael. "Geometry Compression." Computer Graphics Proceedings, Annual Conference Series, 1995, ACM SIGGRAPH, pp 13-19.
The link this thread is about said:Works with any two-channel data format
What does that mean exactly? It supports fp normal map?Ilfirin said:The link this thread is about said:Works with any two-channel data format
991060 said:I think they mentioned the 2 components thing to state the fact that 3Dc can be used to compress any data, not necessarily normal map, that's what they wanted to say. And the decompression is done in dedicated hardware, not in the pixel shader( otherwise any ps2.0 hardware can support 3Dc, not necessarily R420). The compression/decompression algorithm itself is too simple to handle fp data. I admit it's possible to compress fp data into integer data format ( nVIDIA had an format called ERGB to do that ), but it requires additional information such as the base value to be stored, 3Dc just doesn't have these features. For now, it's an integer-only thing.