PowerVR Wizard Architecture

Discussion in 'Mobile Graphics Architectures and IP' started by Tabris, Nov 18, 2015.

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  1. Ailuros

    Ailuros Epsilon plus three Legend Subscriber

    That can't be right: it says if I'm not mistaken that the GR6500 clocks at 600MHz. The GX6450 in the Apple A8 should clock somewhere in the 500+MHz region.
     
  2. Rys

    Rys Graphics @ AMD Moderator Veteran Alpha

    The GPU IP portion is substantially smaller than that.
     
  3. Ailuros

    Ailuros Epsilon plus three Legend Subscriber

    Thank you.
     
  4. Ailuros

    Ailuros Epsilon plus three Legend Subscriber

  5. rpg.314

    rpg.314 Veteran

    VR might prove to be the killer app for ray tracing, with foveated rendering and all.

    May be IMG's ray tracing efforts aren't doomed.
     
  6. tangey

    tangey Veteran

    They do look impressive.

    They need to start getting some licences. I can understand that the fact it is so different, meant that they needed to show it in real silicon to demonstrate that it matches their claims, but now that they are doing so, if they don't get any bites, it'll have been one hell of an long and expensive tech demo.
     
  7. Rodéric

    Rodéric a.k.a. Ingenu Moderator Veteran

    It's also much better to work with that a regular rasterizer which is a bloody pain with all the hacks you have to make to get something remotely correct...
    Many AAA games are voxelizing and ray tracing on GPU for one thing or another (GI, distant shadows...)
     
  8. Ailuros

    Ailuros Epsilon plus three Legend Subscriber

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