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that rewrite would be a piece of cake probably. I've been playing with openRL, it basically takes most of the work from you. you compose a complete scene on the driver side and then just trigger the rendering. The openRL/Caustics driver handles all the rest.It's a shame no one seems to want it since it to use ray tracing one has to re write the renderers.
maybe we don't do it, because we care?Only apple seems to be in a position to get devs to rewrite sw. It's a shame they don't care for it.
if ImgTec would want to push tracing, they'd have to send devkits to developers, free, in big amounts.
they were selling R2500 and R2100, why wouldn't they be able to send some to some influential/creative guys like Carmack back then?IMGTEC cannot push ray tracing, no matter how much they want it. They sit too far from devs/users for that.
Hope springs eternal...summing up your arguments:
- they have no possibility to push it
- they have no reason (no business case) to push it.
extrapolating: SOC manufacturers have no reasons to license it (even if RT would start off, ImgTec would most likely not deliver anything compatible or with software support).
if that all is correct, then it makes me wonder why they invest money on it and make some fuzz with demos every now and then. Is it just to increase the stock value for the day someone buys ImgTec for the patents?
summing up your arguments:
- they have no possibility to push it
- they have no reason (no business case) to push it.
extrapolating: SOC manufacturers have no reasons to license it (even if RT would start off, ImgTec would most likely not deliver anything compatible or with software support).
if that all is correct, then it makes me wonder why they invest money on it and make some fuzz with demos every now and then. Is it just to increase the stock value for the day someone buys ImgTec for the patents?
Unless IMG is deliberately hiding anything there doesn't seem to be up to now at least one licensee for Wizard IP. Assuming there truly isn't any, how high are the chances that there will be?
I was at one point as naive myself to think that since Caustic was actually a small startup motivated by some former Apple folks that Apple might be interested in the technology after all.
.
Interesting hack.Samsung's been busy developing Hybrid RT/Rasteriser IP for mobile SOC inclusion.
http://dl.acm.org/citation.cfm?id=2818442
Published at the beginning of Nov, for siggraph Asia '15.
Makes reference to James McCombe (formerly caustic/IMG) and also to advantages V GR6500.
Samsung's been busy developing Hybrid RT/Rasteriser IP for mobile SOC inclusion.
http://dl.acm.org/citation.cfm?id=2818442
Published at the beginning of Nov, for siggraph Asia '15.
Makes reference to James McCombe (formerly caustic/IMG) and also to advantages V GR6500.
The PowerVR GR6500, Wizard code name is a variant of PowerVR Series 6 XT (Rogue) equipped with the ray tracing module. It is clocked at 600 MHz and integrates 4 clusters for computational power of 150 Gflops (300 Gflops low accuracy). An identical configuration, apart from the ray tracing in the GPU of the Apple A8 (iPhone 6) but clocked at a frequency doubled. Imagination said that this PowerVR 6500 was manufactured in 28nm, measuring just over 100 mm² and consumes 4.5 W, so we are closer to the mobile world as one large desktop.
Online translation for it is fairly understandable....
Do I understand the above correctly that the RT block in the GR6500 clocks twice as high as the rest of the GPU?
Also isn't a tad over 100mm2 at 28nm quite big?