Jerry Cornelius
Newcomer
Chalnoth said:No. You still get an increase in fillrate requirements at each triangle edge, and the required increase in depth resolution will put more strain on the depth-sorting part of the chip. The performance drop will be based upon different factors than with a traditional renderer, but it probably won't be much different than a modern video card that supports framebuffer compression and has enough video memory that you don't become texture limited once FSAA is turned on.Scott C said:Well, a PowerVR type GPU would do MSAA for free.
Perhaps 4x or even 8x at the same speed as no MSAA and ATI and NVidia can't keep up with that, bandwidth saving techniques or not.
lol, here we go again...
I have to agree tho, if the z tests are parralell like I've read, more fanagling would probably be required in hardware to take good advantage of the lesser texturing requirements. Not sure how that would pan out. I still think the main advantage a tiler has for AA is knowing beforehand what the whole scene is going to be, or at least that tiles scene. This could blow taditional renderers out of the water in cases where good AA is the bottleneck.