Joe DeFuria
Legend
Ailuros said:*tiptoes into room, looks around, removes "do not disturb sign"....*
OK, I'll bite....
okes Ailuros with stick:
Ailuros said:*tiptoes into room, looks around, removes "do not disturb sign"....*
Joe DeFuria said:Ailuros said:*tiptoes into room, looks around, removes "do not disturb sign"....*
OK, I'll bite....
okes Ailuros with stick:
Use LN2Sage said:*pours bucket of cold water on head*
bah, I'm not exactly happier now. oh well, i guess its better than getting all worked up just to be let down bigtime.
IIRC, (AND I COULD BE WRONG), the application 'forgot' to tell D3D that it wanted to read the Z buffer. I think the driver update simply added an app hint in to correct that oversight.aZZa said:Early drivers, I believe were responsible with Mercedes Benz,
Simon F said:Amusingly, I seem to recall another vendors system not working with MBTR...
http://www.beyond3d.com/forum/viewtopic.php?t=12724&postdays=0&postorder=asc&start=5Vysez said:The most important info about PowerVR Serie 5 is: Could it render Mercedes Benz Truck Racing benchmark?
aZZa said:An 8x/12x/16x pipe setup (2/3/4 quad) with possible dual chip usage in Sega-Sammy's low-high end arcades? Maybe they could run in pairs as apposed to quads and keep efficiency due to the deferred nature???
What bandwidth would be required? Would a 256-bit memory interface be necessary? Radeon 9700/9800 level perhaps??
2 pipes = 128bit sdram (kyro 1/2)
4 pipes = 128bit ddr (kyro 3?)
8/12/16 pipe = 256bit ddr1/2/3 (pvr5?)
And what will happen with the pixel & vertex shading (shaders v3+). Will this be an area which has more advancements then other architectures?
Could we finally see a PPP or elements included here... could this be the issue with dx9c delays or is this more likely in dxNext??