N nooneyouknow Newcomer Apr 30, 2003 #21 Current GPU's are not vertex bound so why would you be bogging down them with vertices? (i.e. 9700 Pro can handle 325 Million poly's per second)
Current GPU's are not vertex bound so why would you be bogging down them with vertices? (i.e. 9700 Pro can handle 325 Million poly's per second)
C Chris Egerter Newcomer May 5, 2003 #22 Optimized vertex data are a byproduct of doing shadows on the cpu. They aren't the reason for doing cpu shadows. Cutting down the fill rate is. So by doing shadows on the cpu you will have optimized fill rate AND vertex data, no matter which one is the bottleneck.
Optimized vertex data are a byproduct of doing shadows on the cpu. They aren't the reason for doing cpu shadows. Cutting down the fill rate is. So by doing shadows on the cpu you will have optimized fill rate AND vertex data, no matter which one is the bottleneck.