What about things like culling, z-clipping, occlusions, lighting that can be leveraged with the inclusion of Cell
Did you read what i wrote?
THE GPU IS GOING TO DO MOST OF THE RENDERING, no matter how you spin it, no matter what the cell can theoretically do or not, the GPU is going to do most of the graphical work. Therefor it IS interesting to know what this GPU can do.
Is the GPU alone any benchmark for what can be achieved graphically? If not then why is it soooo interesting?
Its certainly a much better benchmark than speculating in things we do not know, and cannot say for sure. No matter what way you spin it, the GPU is going to do most of the graphical work, whatever the Cell is going to do to help graphically, is going to hurt other aspects, physics, ai, etc.
Of course, based on your post history (where there is a clear trend) i can see why you (a long with a lot of other pro-ps3 people) like to say things like "comparing gpu's" is not important bla bla bla.
Infact i haven't seen one thread about the RSX without somebody with a bias talk about the Cell+RSX, and how the RSX alone isn't important.
If this is Cell+RSX is so interesting, then i guess we should stop talking about what the Xenos is capable of either, because obviously, using the Xenon as a leverage it can achieve better graphics.
In fact, going by your logic, we should just stop discussing console GPU's ever, because obviously, due to the fact that they are closed-box setups, developers are going to do stuff with the CPU to help out the GPU eventually.