Going off on a tangent, it seems to me that rather than stressing over silicon fabrication, whoever can get a breakthrough in board and sundry manufacturing to enable high-end performance on the cheap will have the upper hand. If for example Sony could get RSX on a 256 bit at little more cash than RSX now, they'd have a huge advantage. Going forwards if one console is price constrained to 128 bit bus, and another can double or triple that, the advantage would be huge. We keep hearing about node reductions and all that jazz, but the basic production techniques never get a word. Are they pretty static? Same track laying tech as yesteryear with no room for improvement?
HUh? I dont believe Sony can muck around with PS3 internals now, being it's out the door.
I too, really wonder what the console makers are going to do next time round to dodge this whole 128-bit bus limitation. EDRAM seems a given, but it's not going to solve your texure bandwidth needs. Perhaps, simply scaling RAM speeds+128bit bus+EDRAM will be enough in the next gen?