Playstation Move Games

Status
Not open for further replies.
Beat Sketch looks kinda fun!

Although I don't really care that much for the music component I loved the free-draw demo, and so did the kids I played it with, and I was pretty curious about what kind of 'game' elements it was going to have so it's nice to see this. I like that they scroll the screen. I personally really hope that they improve the drawing bit, and I also wouldn't mind if we got an evolution at some point that uses 1:1 options for this rather than just drawing in x/y, for stuff like 'pressure sensitivity' and such.

Anyway, in Start-the-Party everyone loved the game where you draw in various shapes that end up forming an object that then stars in a short funny animation afterwards, and so a game mode in this that's similar is definitely a good idea. Would be great if you can make custom content for this at some point - though I understand that's in here already to some extent where others draw something and you have to mimic it as best possible. Anyway, I'm going to buy this game when it's out - the demo alone is worth the purchase for me, just as an encouragement.

On another note, I was in mediamarkt today, and while there were separate Move controllers and navcons available, the PS Eye / Move bundle was completely sold out. There were Playstation + Move bundles available though.
 
side note it looks like it lets you capture 720P video in the game because all the videos I seen from the game play has been 720P that's pretty cool, what resolution does EyePet let you capture at?

Huh, so the game upscales PSEye output to 720p (without appearing grainy) ?
 
Huh, so the game upscales PSEye output to 720p (without appearing grainy) ?

Yes, that's typically what all games do. Well except that they typically remain grainy. ;) But the PS Eye can in fact appear not so grainy - recently we're seeing worse than average due to the camera settings being optimised for Move recognition.
 
Although I don't really care that much for the music component I loved the free-draw demo, and so did the kids I played it with, and I was pretty curious about what kind of 'game' elements it was going to have so it's nice to see this. I like that they scroll the screen. I personally really hope that they improve the drawing bit, and I also wouldn't mind if we got an evolution at some point that uses 1:1 options for this rather than just drawing in x/y, for stuff like 'pressure sensitivity' and such.

Anyway, in Start-the-Party everyone loved the game where you draw in various shapes that end up forming an object that then stars in a short funny animation afterwards, and so a game mode in this that's similar is definitely a good idea. Would be great if you can make custom content for this at some point - though I understand that's in here already to some extent where others draw something and you have to mimic it as best possible. Anyway, I'm going to buy this game when it's out - the demo alone is worth the purchase for me, just as an encouragement.

On another note, I was in mediamarkt today, and while there were separate Move controllers and navcons available, the PS Eye / Move bundle was completely sold out. There were Playstation + Move bundles available though.

it does use the Z axis because with the spray paint it changes as you get closer to the camera as if you was really using spay paint.
 
it does use the Z axis because with the spray paint it changes as you get closer to the camera as if you was really using spay paint.

Maybe, but not direction, which is why so far I have the feeling that it's just looking at the size of the Move controller in the screen. You could consider that depth, but that's not quite in the way I mean it ... Anyway, I'd love for someone to take this to the next level and make something that's a sim of painting as much as possible, as it's great fun. The paint effect in start-the-party for instance is very good, and some kind of zooming options would be nice.

Anyway, I look forward trying the final version which perhaps shouldn't be too far off considering that it is a Japanese launch title ...
 
Yeah, the Beat Sketcher game screen looks much less grainy compared to say… EyePet. I think Start The Party is somewhere in between.

If they upscale the video, wouldn't that cause some lag ? I have always thought that they left the output "as is".
 
Anyway, I'd love for someone to take this to the next level and make something that's a sim of painting as much as possible...
Painting without tactile feedback is going to be awkward for most. Even a stylus is hard for most compared to direct pencil-on-paper. I can't imagine a painting 'sim' working at all well, although there's potential for more depth in the art-based games. Whatever happened to that art program on Wii based around some famous US TV artist?
 
Yeah, the Beat Sketcher game screen looks much less grainy compared to say… EyePet. I think Start The Party is somewhere in between.

If they upscale the video, wouldn't that cause some lag ? I have always thought that they left the output "as is".

Eyepet (demo) isn't grainy for me, it's all about the lighting ,
 
Last edited by a moderator:
Low light = more grainy ?

I remember Start the Party appears less so than EyePet under the same lighting. Need to check again.
 
Painting without tactile feedback is going to be awkward for most. Even a stylus is hard for most compared to direct pencil-on-paper. I can't imagine a painting 'sim' working at all well, although there's potential for more depth in the art-based games. Whatever happened to that art program on Wii based around some famous US TV artist?

Well there is no tacile feedback with spray painting, the question in my mind is how fine can they get the spray. If they could get airbrush like effects you could see some outstanding stuff.
 
Low light = more grainy ?
Yes. It's basic signal amplification, which amplifies the noise too. Only solution is more light (from the scene or a larger camera iris), or a more sensitive sensor.

Well there is no tacile feedback with spray painting, the question in my mind is how fine can they get the spray. If they could get airbrush like effects you could see some outstanding stuff.
Yes, but I understood Arwin to mean general painting, rather than airbrushing or grafity. You could do a good grafity type game having to shake the controller up and down like a can, and with the MEMS could angle the virtual cans effectively too. the question is would it get kids off the streets and virtually tagging instead of messing up bridges, or train a larger group to go out and do it fdor real?!
 
Yes. It's basic signal amplification, which amplifies the noise too. Only solution is more light (from the scene or a larger camera iris), or a more sensitive sensor.

Yes, but I understood Arwin to mean general painting, rather than airbrushing or grafity. You could do a good grafity type game having to shake the controller up and down like a can, and with the MEMS could angle the virtual cans effectively too. the question is would it get kids off the streets and virtually tagging instead of messing up bridges, or train a larger group to go out and do it fdor real?!

Yea I did too. I think though that it's shortsighted as to what the possibilities are. A couple of good videos of airbrushing:

http://www.youtube.com/watch?v=HWn9UDy_2b4&feature=related

http://www.youtube.com/watch?v=81_Y1T9tn8w&feature=related

Also, something that was done in my town that was fun and cool. It's also the kinda thing that'd work in a game type setting.

http://www.chicagotraveler.com/cowsonparade1.htm
 
Low light = more grainy ?

I remember Start the Party appears less so than EyePet under the same lighting. Need to check again.

Wouldn't that be because in Eyepet you'd generally have the camera pointing toward the floor? That being the case, there will be less direct light entering the camera sensor, therefore introducing more graining.
 
I like to MOVE it MOVE it ! He like to MOVE it MOVE it ! She like to MOVE it MOVE it ! We like to MOOOOOOOOOVE it ! :D

Yay ! Yay ! Yay ! I got MOVE ! :D :D
 
Yes. It's basic signal amplification, which amplifies the noise too. Only solution is more light (from the scene or a larger camera iris), or a more sensitive sensor.

I posted most of my Sports Champions poses to my facebook page and most times I didn't bother to turn up the lights for the pose, and they look downright horrible. Plus they're very grainy. ;) So yeah, low light conditions kills this thing. But since you're posing they could have changed the sensitivity anyway and/or smoothed the image perhaps.

Yes, but I understood Arwin to mean general painting, rather than airbrushing or grafity. You could do a good grafity type game having to shake the controller up and down like a can, and with the MEMS could angle the virtual cans effectively too. the question is would it get kids off the streets and virtually tagging instead of messing up bridges, or train a larger group to go out and do it fdor real?!

I mean all sorts of painting. It still beats most alternatives. Having a 3D object means you can draw with the front or sides of the brush, the lower tip or other tip, etc. You could do a lot of things you can't with other input methods.

@Renegade: congrats!
 
I posted most of my Sports Champions poses to my facebook page and most times I didn't bother to turn up the lights for the pose, and they look downright horrible. Plus they're very grainy. ;) So yeah, low light conditions kills this thing. But since you're posing they could have changed the sensitivity anyway and/or smoothed the image perhaps.[./quote]They could tweak the brightness after the capture for better exposure, and do a noise-reduction pass, although that's limited with very noisy images if you don't want them looking like cartoons.

I mean all sorts of painting. It still beats most alternatives. Having a 3D object means you can draw with the front or sides of the brush, the lower tip or other tip, etc. You could do a lot of things you can't with other input methods.
An art program, sure, I could go wtih that. I wouldn't call it painting though. Maybe light painting! Different tools being used creatively - in fact talented artists would create some great images painting with HDR light.I'd aim for something new rather than trying to simulate classic contact arts.
 
Status
Not open for further replies.
Back
Top