Playstation Move Games

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I'm done dude. You clearly are avoiding my point in any manner possible.
Okay, let's just pretend I haven't already said, "I'd hope he had some time to familiarise himself with the game and didn't go in completely cold, which would be awkward, but that's quite possible, and could well explain it. Basically he hadn't acclimatised to the non-native positioning or relating his motions to the screen," and I'm incapable of understanding that...

But I never said that he should be perfect, and in fact this whole argument wasn't ever really about how well he should have done as much as it is about whether it's fair to expect certain things. You have talked as if such expectations are completlely illogical, rather than logical but flawed. That gets my goat, yet having explained the thinking process as to why it's is fair to expect a relationship between real-life experience and game performance based on game simulation quality, especially for the less thoughtful populace at large, you still don't get it, perhaps because you don't appear to actually read the full number of my posts on this given that you missed the above recognition by me early on that there are game limits.

Just because someone can play TT, doesn't mean that they can hop in and deal with something as abstract as "augmented reality".
I never said it would, absolutely. Only that it gives an advantage. I notice you ignore all my other examples like the GT5 pod. The closer you get to reality, the easier it is to play the game based on real life experience. Yes or no?

If yes, then we can evaluate how close a game is to reality by how well a real-life expert manages to do with the game. If it's a perfect match, like a flight sim, they'll be perfect. If it's a close match, like GT5, they may need a little time to adjust to no depth perception but they'll do well. If it's completely abstract like Wii Tennis, real life experience counts for nought.

Simply writing it off as "oh everyone should be able to do it because that's the purpose" is silly. Clearly Sony has taken this in to multiple directions, with some games reflecting accessibility, and some games being extremely deep, requiring more familiarity. You're simply writing off everything else in favor of your own view point that somehow, this guy who may have never played a video game in his life, should be able to just jump in and destroy this guy. That's so wild and baseless I can't even begin to take it seriously.
Like always, it's not 'wild and baseless.' It's just you can't follow the argument. I'm glad this discussion is done because it was silly!
 
The two are not really related. You don't interact with a mirror, you use it as a point of reference. If you are shaving, you use the mirror to judge where the razor goes, but you use other senses (like touch) so you can gauge when it hits your skin, and how much pressure to apply. There is no depth perception involved when you use a mirror. There is "depth" perception involved when you're playing TT on Move, and for some, it is an abstract concept.
Mirrors are also 3D which helps. And proper raytraced 3D; not flickering or dull or requiring a fixed head position! :p
 
:rolleyes:

The two are not really related. You don't interact with a mirror, you use it as a point of reference. If you are shaving, you use the mirror to judge where the razor goes, but you use other senses (like touch) so you can gauge when it hits your skin, and how much pressure to apply. There is no depth perception involved when you use a mirror. There is "depth" perception involved when you're playing TT on Move, and for some, it is an abstract concept.

Apples to oranges.

Just like in real life. You interact with what's reflected in the mirror not with the mirror ;)

They may not be 100% identical "experiences" but there is an approximation
 
Just like in real life. You interact with what's reflected in the mirror not with the mirror ;)

They may not be 100% identical "experiences" but there is an approximation

Tha_con even mentioned "augmented reality", which was why i thought to chime in with my mirror analogy. I'd even say that in the case of AR it IS almost 99.999% exactly the same as AR ;-)

... only better :devilish: (oh how i spent my childhood years dreaming about the furries dawdling before my eyes as they do now when i play start the party ;-))
 
The use case and feature differences between mirror and computing will blurrr once iPad has a high res camera. :p


Brilliant ! This is why I want to buy Move ! Whatever minor bugs exist can get ironed out if Zipper watches this video. Hope GG watches Zippers implementation and removes the snap-to -enemy ironsights too. I think they should just copy the SOCOM implementation as it is. The best I have seen till now.

Why is KZ3 "so bad" compared to MAG or Socom 4 pointer control scheme ?
 
http://dualshockers.com/2010/10/14/virtua-tennis-4-will-make-you-want-to-buy-move-and-a-3dtv/

1:1 control that is experienced with the move in the tech demo is probably the best I’ve seen for the peripheral yet. We talked to Fabian Doehla about the title and about what we played. Unfortunately, because of it’s 3D nature we weren’t allowed to record footage of the screen. Just take our word for it when we say that it looks amazing! Take a look at the whole interview below.

[video interview]
 
One of the kids I work with has a new 3D TV and PS3 with Move in their house (she picked up the Move controllers and asked her mum what they were!). I'm gonna see if I can wrangle some hands-on time!
 
Dom dom dom DUH !!!

5070851219_692e48d2aa_b.jpg


EDIT: Someone do an Indiana Jones game or a Sol Bianca game please !
 
Yess!!! Hope they make it good!
A lightsaber is well suited to Move, as it slices through most things (not other lightsabers though). This could well be the killer app for Move.
 
iWaggle surveys all the Move accessories on the market (Part 1 of 4):
http://www.iwaggle3d.com/2010/10/playstation-move-third-party_17.html

Three months ago I published an article about the first 3rd party accessories being developed for the yet to be released PlayStation Move. Since then, the catalog has grown exponentially, to the point that it can easily take a couple of days of Google searching to build a comprehensive knowledge of all that is currently available out there. No sane person would do that, right? Well...


I was insane enough to go on such a mission myself actually, migrating between online stores all over the world wide web in order to collect all the data I could find about the PlayStation Move accessories on the market.

Upon returning from such a journey, so much is the information I gathered a single post would implode if I'd try to fit all into it, so I'll split this into 4 chapters, each one focusing on a specific category.

...
 
Dom dom dom DUH !!!

5070851219_692e48d2aa_b.jpg


EDIT: Someone do an Indiana Jones game or a Sol Bianca game please !

Must be just for SW:Force Unleashed 2. I think it will be just gesture based. Still, might tilt the scale towards sony hardware if Sony is actually able to market the difference.
 
Why is KZ3 "so bad" compared to MAG or Socom 4 pointer control scheme ?

I haven't really played any of these games but from the videos seen , I think the Socom implementation seems most effortless to play and smooth till now. Also, "snap-to-enemy" iron sights in KZ3 pretty much kills any use of the precision Move offers. I have a habit of Using iron sights in 90% of encounters in KZ2 to aim precisely, improve the accuracy of the weapon and control the spread of bullets, so with me , my having a Move controller in my right hand will be pretty much negated by the game as I will be pressing L2 as soon as an enemy springs to view and the iron sights will automatically snap to it. So much for having Mouse like precision :rolleyes: !
 
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