Cerny said the SSD was designed to be able to load 4GB or so when you turn the camera 180 and reload everything that's behind "which sounds about right for next gen". That would be loading data at max rate in peaks when you turn, but there's no hardware reason it cannot stay at that peak constantly.
Logically it can stream all the required audio samples continuously without taking much ram if any, and stream animation without taking any ram either. The multiple priority queues make a lot of sense here.
Logically it can stream all the required audio samples continuously without taking much ram if any, and stream animation without taking any ram either. The multiple priority queues make a lot of sense here.