Apart from actual shell design (which is IMO revolting) and cooling solution (still think MS packaged it better), system wise, PS5 is probably best designed console I have seen.
The way they fitted entire thing, from design of SOC which gives them best bang for watt/mm², power delivery philosophy to controller and SSD/IO, its simply perfect. Then there is cooling, liquid metal, all the quirks and controller perks, wifi 6 etc.
Almost feels like someone took best parts of 360 and PS3 and put them together. Series X seems conservative in comparison (well if it suddenly doesnt gain 20-25% of performance over it).
Ye, well, what the XSX has/had going for it would have been supriority in multiplat games, like, you would be getting the best versions of games on the XSX to an extend the end-user would be able to notice it.
It turns out to be, so far atleast, that they are basically equal in multiplatform games, with the PS5 even doing better in those where it matters the most.
So yes, the PS5 seems a winner design, agian if nothing drastically changes, which i doubt will happen. For multiplat games, you get the exact same experience as the XSX will give you, perhaps they are trade blowing here and there. You also get all the sony exclusives, the controller features and faster SSD/streaming/loading, and the tempest audio thingy.
Also its running cooler (and more silent? i dont have an XSX). Wifi6 etc are future proofing things which i think any 2020 device should have but ok.
The only gripe could be, indeed, its massive size. For me personally i'd happily trade that for a cooler and quiter running system, and as a pc gamer, im used to big heavy towers so the PS5 isnt anything strange where it stands now. And IMO, vertically, it takes up most of the space, well, vertically, in the air. Abit like skyscrapers to not take up so much ground area. Most gaming pc's are in that idea to be vertically placed.
What i want to see is heavy RT/compute based games on PS5 compared to XSX with its wider and slower GPU. CoD RT seems to perform as well on both? Going wide has more CUs, but narrow and fast can fill them faster. No idea there, but i doubt differences will be huge anyway. UE5 demo did fine on the narrow/fast setup.
Ideally, you'd want both, very wide and very very fast. Thats AMD's desktop stuff scaring the crap out of NV.
Edit: Oh and, Sony should fix the 1440p, VRR (maybe atmos?) etc by software update, minor for me, but i think those should be there.
Also, i assume the PS5 has some form of the missing VRS (or whatever RDNA2 features), cause those things seem nice fits for just consoles. I couldnt care shit about quick resume, but some seem to demand it.