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Deleted member 13524
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From the data gathering of fan / heat output I'm assuming they're simply watching fan / temperature timelines on different games to improve the fan's control.
They can use this data to do a number of things, such as trying to avoid sudden fan speed ups that are audible and annoying. They can decide when the fan should progressively speed up before a demanding scene comes up.
Or e.g. to preemptively decrease the APU's temperature by slightly increasing fan speed towards 33dBA because they know there's a demanding 5-10min scene coming up, and this will avoid increasing the fan towards e.g. 36dBA in the middle of said scene.
This is just a feature implemented to improve the user experience and keep noise to a minimum. It has nothing to do with clocks and their power budget.
All that Ootori said was they were going to improve fan control, it has nothing to do with clocks.
They can use this data to do a number of things, such as trying to avoid sudden fan speed ups that are audible and annoying. They can decide when the fan should progressively speed up before a demanding scene comes up.
Or e.g. to preemptively decrease the APU's temperature by slightly increasing fan speed towards 33dBA because they know there's a demanding 5-10min scene coming up, and this will avoid increasing the fan towards e.g. 36dBA in the middle of said scene.
This is just a feature implemented to improve the user experience and keep noise to a minimum. It has nothing to do with clocks and their power budget.
All that Ootori said was they were going to improve fan control, it has nothing to do with clocks.
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