The PS4's customization wasn't ACEs, it was having 8 ACEs with 8 queues each, for a total of 64 queues being actively managed by hardware. Cerny cited this being adopted in AMD's Hawaii as an example of AMD adopting Sony's customizations when it suited them.
No GPU since has had that many ACEs. Fiji's original slides had 8 ACEs, but then once HWS was announced it revealed that their diagrams had deviated from reality. The introduction of HWS meant that roughly half of the front end resources were shifted towards virtualizing the management of the queues done by 4 ACEs. Polaris and later kept the revised HWS and 4 ACE combination. The diagrams showed 2 HWS, although other disclosures indicate that it's considered a dual-threaded single hardware block.
The Xbox One received some criticism for only having 2 ACEs, although if we go by the Navi diagram Navi 10 would have the same ACE and queue capacity. However, AMD's own whitepaper says Navi 10 has 4 ACEs, so it's possible that the diagram is based on a misinterpretation of the front end structures enumerated in the GPU drivers. If the Sienna Cichlid diagram is accurate, the queue count per ACE is going to be halved, although I'd wait to see if that is true based on how the interpretation for Navi 10 has been contradicted.
Sony's customization was seemingly nice to have, but with no clear impact.