Playstation 5 [PS5] [Release November 12 2020]

Mine reason is slightly more practical than that. I either forget to charge my controller or a lose it somewhere. I found one in the fridge once. Not my proudest moment :/

Ok. I thought I was bad! :D Wouldn't you love to have a video of how you stuck one in the fridge? That's the kind of thing you shake your head in disbelief when you see it. "Is that really me? I did that?" That's how it is for me anyway. :D
 
Ok. I thought I was bad! :D Wouldn't you love to have a video of how you stuck one in the fridge? That's the kind of thing you shake your head in disbelief when you see it. "Is that really me? I did that?" That's how it is for me anyway. :D

I just have a habit of getting up and carrying the controller around with me. Think I was making a cuppa that day and boom. Controllers in the fridge behind a bag of salad and some chicken. Even now I am still one PS4 controller down and I haven't clue where that is...
 
I will initially use the one and see how long the battery lasts. I do intend to go visit my brother over Xmas so will use the second controller then as we both like racing and play GT Sports during this time.

I tend to get into long gaming sessions so run the controller down then swap out with the changed controller. Most likely why my current PS4 controllers charging lasts 8+ hours even though I have had these for about 5 years. My initial two controllers broke, trigger R2 broke and the second I noticed that I wasn't accelearating properly while playing with my brother so eventually got two new controllers about 4-5 years ago.
 
My expectation is that PS4 "native" saves will work fine on the PS5 in BC mode as theoretically they share title IDs. What I find frustrating is that if the game is an upgraded PS5 native client for the same game the saves will not work as with Spiderman MM PS4 -> PS5 and now Dirt 5.

If their save management API is not setup to easily automatically present PS4 saves to PS5 titles at an O/S level they should at least modify their API to allow new titles to implement PS4 save import processes. To my understanding of how PS handles saves the title itself is fundamentally not involved at all in cloud versus local, while I can from the Xbox interface specify I want to load from the cloud or locally (been a while since I played on Xbox please correct me if wrong/changed) on PS the game is completely cloud unaware and can only load files from the local store. Cloud saves is really more a cron job that simply replicates files on the disk into the cloud on a schedule so I wouldn't be surprised if it's impossible right now for a title to specify or request access to a given file store in the cloud at all. It seems simple enough to add a notional command "AccessSaveStore(TitleID)" that would allow companies to display saves from other stores so I find myself struggling to come with good reasons why they seemingly haven't done so, might this functionality be deemed a security risk if vm the title runs in is accessing storage areas that don't "belong" to it? Very strange to me given that for Sony even if they foist the work onto devs they can say "hey we gave them a way to enable you to continue to use your old saves".
 
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dude is offering to sell it also
 
Other than that, and assuming it’s true, now I get how the little stand works! There’s a bracket to keep it in place and the more I look at it the more I wonder what on earth were Sony thinking?
 
I guess the question is, is that intake or exhaust?

diff topic: any 3rd party games on PS5 announce support for the 3D true audio/tempest thing ?
Call of duty is using HRTF 3D audio (HRTF only on PS5):
https://www.treyarch.com/game-intel/2020/09/Black_Ops_Cold_War_Multiplayer_Reveal

Resident evil 8 will use 3D audio (most probably HRTF because "Now, just putting on a headset, they can get a full 3D audio experience"):
https://blog.playstation.com/2020/0...ech-engine-will-enhance-the-future-of-gaming/

Marvel's avenger will have 3D audio (again most probably HRTF because "the PS5 3D Audiotech engine..."):
https://blog.playstation.com/2020/0...ech-engine-will-enhance-the-future-of-gaming/


Devil May Cry 5 will have "3D audio":
https://blog.playstation.com/2020/0...al-edition-slices-its-way-onto-playstation-5/
 
My expectation is that PS4 "native" saves will work fine on the PS5 in BC mode as theoretically they share title IDs. What I find frustrating is that if the game is an upgraded PS5 native client for the same game the saves will not work as with Spiderman MM PS4 -> PS5 and now Dirt 5.

If their save management API is not setup to easily automatically present PS4 saves to PS5 titles at an O/S level they should at least modify their API to allow new titles to implement PS4 save import processes. To my understanding of how PS handles saves the title itself is fundamentally not involved at all in cloud versus local, while I can from the Xbox interface specify I want to load from the cloud or locally (been a while since I played on Xbox please correct me if wrong/changed) on PS the game is completely cloud unaware and can only load files from the local store. Cloud saves is really more a cron job that simply replicates files on the disk into the cloud on a schedule so I wouldn't be surprised if it's impossible right now for a title to specify or request access to a given file store in the cloud at all. It seems simple enough to add a notional command "AccessSaveStore(TitleID)" that would allow companies to display saves from other stores so I find myself struggling to come with good reasons why they seemingly haven't done so, might this functionality be deemed a security risk if vm the title runs in is accessing storage areas that don't "belong" to it? Very strange to me given that for Sony even if they foist the work onto devs they can say "hey we gave them a way to enable you to continue to use your old saves".
Or they should have a developer/publisher ID beside title ID, and titles of the same dev/pub ID can see each other’s save files.
 
Call of duty is using HRTF 3D audio (HRTF only on PS5):
https://www.treyarch.com/game-intel/2020/09/Black_Ops_Cold_War_Multiplayer_Reveal

Resident evil 8 will use 3D audio (most probably HRTF because "Now, just putting on a headset, they can get a full 3D audio experience"):
https://blog.playstation.com/2020/0...ech-engine-will-enhance-the-future-of-gaming/

Marvel's avenger will have 3D audio (again most probably HRTF because "the PS5 3D Audiotech engine..."):
https://blog.playstation.com/2020/0...ech-engine-will-enhance-the-future-of-gaming/


Devil May Cry 5 will have "3D audio":
https://blog.playstation.com/2020/0...al-edition-slices-its-way-onto-playstation-5/
thanks, should keep an updated list of this one somewhere, will likely be the tie breaker which platform we do the disc rotation on.
 
Maybe we get lucky and like MS's reaction to the series S leak, Sony just rolls with it and releases photos. Maybe the mythical teardown. :)
 
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