No. Sony needs to keep tormenting @London-boy until mid November. I'm curious what his next reactions will be, if he will react with Avengeance or not, or if he will assemble some other marvel.
I feel very attacked!!!
Oh lord, you're not a Brexiteer are you?
So it's basically PS5 will be 499 or less. While PS5 digital edition will be less than 499 but more than 299.
At least if we look at Xsx and Xss prices
I bet LB already played with his thing long (no pun intended) enough to know if that's true.
PS5 launch date.
Question. Could someone explain to me why someone mentioned something like, if you're not transferring 5.5GB / second, the smaller file goes in faster? Could someone explain that.
would they release the digtial edition PS5 with a subscription model only ?
Is it in the context of two different systems with two different speeds, such that loading 1 GB data at 2.4 GB/s would be completing before other system loading 4 GB of data at 5.5 GB/s?
Or was it framed entirely within the PS5 system? Where its about system contention where smaller files may be lower priority than other files or IO requests and thus may have to wait a bit longer to complete the request because it doesn't start immediately?
Again, it’s because while you may not need 20GB of data to be transferred in 1 second, you may very well need, say, 3GB to be transferred in 0.15 seconds.
Very fast Loading or have very fast portal... It means you can load something in less than a second.
These. I'd appreciate some expansions or more eli5 than it already is
I read from another place that said something like the PS5's APU cannot handle 5.5GB/S and said it was a waste.
It really isn't but it's also one of those "how long is a piece of string?" type questions, do we count the culled geometry that was unnecessary to Frame A as part of it's Ram budget? What about the textures for items not in the viewport? All of this stuff has to be in Ram but may not contribute to any given frame.This might be a dumb question. How much GB or MB are there in a frame?
It really isn't but it's also one of those "how long is a piece of string?" type questions, do we count the culled geometry that was unnecessary to Frame A as part of it's Ram budget? What about the textures for items not in the viewport? All of this stuff has to be in Ram but may not contribute to any given frame.
I see. I was wondering how much current gen games cost in mb/gb per frame but it seems there are too many factors. I guess the only easy answer is current games like on the PS5 cost about 5.5 GB.
I wonder if that's a coincidence where PS5 does 5.5GB/S while PS4 games are up to 5.5GB in RAM.
Does this mean Sony can actually do a frakenstein game for testing purposes where the PS5 can do a PS4 to PS4 game jump every second?