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That makes a lot of sense.Sorry, meant VR headset. 802.11 AX should be low latency enough to stream if they go wireless with PSVR2.
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That makes a lot of sense.Sorry, meant VR headset. 802.11 AX should be low latency enough to stream if they go wireless with PSVR2.
PS5 will not be supporting BT headphones/sets. It will work the same way as it does with PS4.
WiFi 6 is presumably there for wireless headset support as much as anything.
I'm a bit disappointed that there's apparently no 60GHz radio in the console though. Anything that requires a breakout box will always make the peripheral more expensive and cumbersome in the living room.No 60GHz in the test report. So that part will be a separate breakout box as PSVR needed one. Many of Sony’s patents specifically call out 60GHz for the primary data link.
Are you sure? Using just regular Bluetooth could bring huge latency problems on some headsets, but this time around Sony could just let that decision on gamers.Headphones/sets will work the same way as they do with PS4. That's why the official headset is still using a dongle.
If we are lucky they will integrate it with the camera.I'm a bit disappointed that there's apparently no 60GHz radio in the console though. Anything that requires a breakout box will always make the peripheral more expensive and cumbersome in the living room.
Around 5% of the PS4 install base owns a PSVR. Why would you build the cost into the PS5 for that small of a userbase portion, especially with the additional placement restrictions it will impose on the users?I'm a bit disappointed that there's apparently no 60GHz radio in the console though. Anything that requires a breakout box will always make the peripheral more expensive and cumbersome in the living room.
Around 5% of the PS4 install base owns a PSVR. Why would you build the cost into the PS5 for that small of a userbase portion, especially with the additional placement restrictions it will impose on the users?
Around 5% of the PS4 install base owns a PSVR. Why would you build the cost into the PS5 for that small of a userbase portion, especially with the additional placement restrictions it will impose on the users?
The question is if WiFi is up to the task because latency is critical in VR also how much power will a receiver on a headset use? Less than the OLED screens ?
A wireless VR headset just makes it much more accessible to the mainstream.
Easier to pass around during parties and also to lose yourself in whichever game you playing.
The question is if WiFi is up to the task because latency is critical in VR also how much power will a receiver on a headset use? Less than the OLED screens ?
How big/heavy does the battery need to be for a good 4 hour charge?
Same reason they built the lights into all the controllers.
Because according to the latest reports Sony made something in the order of $2 billion with the headset and VR games, and they most probably want to increase those 4%.
The first promotes the feature better than the second.How does building cost into the console rather than the headset help them?
Because the majority of consumers who don't buy the headset won't have to pay for it resulting in better street price or fatter margins. The consumer who wants a headset is already setting aside €199 so slapping "Now with wireless" on the side of the box and another €50 on the price won't lose you that many VR customers.How does building cost into the console rather than the headset help them? The consumer has to assume the cost either way.
Wasn't their latest State of Play almost exclusively dedicated to PSVR? How is their messaging telling us they're not investing in VR?It's clear Sony isn't leaning into VR for this gen from it's glaring absence in the messaging
PSVRv1 was $400€ on launch, and was the cheapest "propper" VR system of that time.
If they go with wireless connectivity, the entire package will be much more expensive. I think they will go with cables for most affordable price, and offer a wireless accessory for those who really want it.
Wasn't their latest State of Play almost exclusively dedicated to PSVR? How is their messaging telling us they're not investing in VR?
They'll talk about VR (and PSVR2) after the PS5 launch. They want to focus on PS5 for now. I can assure you that VR developers (at least some) already have PSVR2 devkits.Hitman 3 PSVR was the only PSVR element in the most recent State Of Play apart from glimpses in sizzle reels iirc? I haven't seen Cerny or anyone else talk up what the PS5 design means for PSVR at all, no mention of "and now all existing PSVR titles get AA" or something along those lines. The launch Astro game doesn't even support PSVR as far as I can tell and the press release for the launch window slate of titles only mentions it in the copyright notice (l )