2048 / 32 = 64 Threads
32 Compute Units * 64 Threads = 2048 Stream Processors
[...]
896 / 14 = 64 Threads
14 Compute Units * 64 Threads = 896 Stream Processors
Not sure what's the point of showing me that 8 / 4 = 2, so 2 * 4 = 8. We know that * is the opposite of /.
4 SIMDs per SC or CU * 32 Threads = 128 Threads
18 SC or CU *128 Threads = 2304 (Stream Processors) *
800MHz = 1.8TFsp same as SONY spec.
4 SIMDs per SC or CU * 16 Threads (32 from VG) = 64 Threads
18 SC or CU * 64 Threads = 1152 (Stream Processors) *
800MHz * 2 = 1.843200TFsp same as SONY spec.
I ... what? Why did you multiply the second by 2 and not the first? Do you know what the 2 stands for? Your label-fu is weak.
Fine, I will: CU. Stop saying "SC or CU." AFAIK, AMD switched to CU when GCN arrived,
over 2 years ago.
How about this one.
4 SIMDs per SC or CU * 16 (not the pages & pages of data about SIMD-64wide) = 64 Threads
12 SC or CU * 64 Threads = 768 (Stream Processors) *
800MHz * 2 = 1.228800TFsp I think that worked too.
Yes, 64 threads per CU works, because that's the GCN architecture
as we know it. If your "think" means you're unsure of your math, stop using exclamation points when you post. If it's sarcasm, can it.
And "pages & pages of data about SIMD-64wide": here at B3D or elsewhere? Link, please?
It's not how you get their it's how you finish. It's finished!!!
B3D isn't Mortal Kombat. Ease up on the attitude.
Again, can you provide links for your idea that PS4 has 2x and XBN has 4x the ALUs per CU? All I've found is
"768 threads" for XBN, which is in line with GCN as we know it: 12 CUs * (4 SIMDs / CU) * (16 "threads" / SIMD) = 768 "threads". If we replace "threads" with what they actually are, FMADD ALUs, we get 768 FMADDs * (2 FLOPs / FMADD) * 800MHz ~= 1.2TFLOPS.
I can't find anything about PS4's SIMD width or ALU--er, thread count.