And all those three points can be found in already in Temash/Kabini as well as the Bonaire discrete GPU (HD7790). Okay, just 32 compute queues, but Kaveri will have 64, too.Who is talking about special sauce?
the charges sony made have been detailed.
The three "major modifications" Sony did to the architecture to support this vision are as follows, in Cerny's words:
...
And the first point about bypassing the GPU caches, this can be controlled already in the original GCN architecture through the SLC (system level coherent) bit in the encoding for each individual memory instruction (it bypasses all caches, the also existing GLC bit causes the bypass of just the L1). If the original GCN would have been integrated in an APU with unified memory (as PS4), this would (and in Kabini it does) cause exactly the behaviour Cerny described.
We had this discussion before, Sony may have influenced some details of the solutions, but for the mentioned things AMD would have been integrated them in a largely similar way in any case in future APUs and GPUs. There are actually more modifications than that (like the additional graphics command processor of the PS4), but that's a bit harder to explain in a largely PR driven reveal event.
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