dukmahsik said:according to shareholders and sony stocks it's a bad thing
Investors are fickle. Those selling now will be kicking themselves for not holding on, when PS3 brings huge profits to Sony within three years. Time to buy!
dukmahsik said:according to shareholders and sony stocks it's a bad thing
DarkRage said:Slightly more specific.
From "Spring 2006" to "November 2006 worldwide" is more specific.
Not as much as I would like. First of all, PS3 delay is supposed to be because of delays on specifications. But I still see specifications to be closed for PS3. I am specially corcerned about the new HDMI, which I don't think it is necessary and it has got a target date of June for closing specifications. June is too close for finishing specifications.
DarkRage said:¿Earlier than expected?
Come on. 2007 was the very worst case based on an unconfirmed source claiming PS3 would be delayed in Japan.
Europe was expecting end of 2006.
Edge said:What's so amazing about it? Great franchises, tons of games, and awesome upcoming hardware. It's easy to be a loyal Sony fan, and with the current great releases on the PS2, the wait is easy.
All what Sony offers is not going away, and that's why they have such strong support.
That's what they say. Sony may stay away from Spring, that's their thing, but hey, we pray today that Nov may bring us the 'Stations to play!Titanio said:They may delay for Blu-ray
Shifty Geezer said:That's what they say. Sony may stay away from Spring, that's their thing, but hey, we pray today that Nov may bring us the 'Stations to play!
Guilty Bystander said:Atleast games won't be rushed so that's good I guess.
Laa-Yosh said:If you think that a few extra months, maybe half a year, wouldn't hurt a game, then don't try to run your own business. A single month of extra work an a current average game would cost somewhere between $250.000 and $2.000.000 depending on the size of the project. There's a reason why only a few games are delayed significantly, not everyone is a Blizzard or id.
This delay may have long term consequences on the market. Microsoft guys are probably sending daily emails to Square, Konami and Rockstar by now.
Laa-Yosh said:This delay may have long term consequences on the market. Microsoft guys are probably sending daily emails to Square, Konami and Rockstar by now.
Laa-Yosh said:If you think that a few extra months, maybe half a year, wouldn't hurt a game, then don't try to run your own business. A single month of extra work an a current average game would cost somewhere between $250.000 and $2.000.000 depending on the size of the project. There's a reason why only a few games are delayed significantly, not everyone is a Blizzard or id.
This delay may have long term consequences on the market. Microsoft guys are probably sending daily emails to Square, Konami and Rockstar by now.
That was certainly my though in my reaction to the Novemeber release rumour (which came true). Developers must have been aware of this, because dumping such a delay on them as this is extremely costly. Or at least when they were considering producong a PS3 title Sony said to them "we'll launch somewhere from Spring 06 to Spring 07" and let the devs decide if they can work with that or not. If they not kept that well informed, risking a launch title is a potentially bankrupting gamble.xbdestroya said:I think Laa Yosh was refering simply to the fact that in that dead space waiting for a game launch, the employees still have to be paid
Edge said:That's what I don't understand also. The bitterness on this forum has gone up 10 times, simply because the Xbox fans thought a PS3 delay would finish Sony off, when in anything, a 6 month delay is nothing for a product with a 5 to 6 year cycle.
xbdestroya said:I think Laa Yosh was refering simply to the fact that in that dead space waiting for a game launch, the employees still have to be paid, and that is really your major expense to begin with. I agree though that I don't think the PS3 delay to November in particular is going to be overly negative - in part because devs already anticipated this - but certainly under normal circumstances a surprise delay could wreak havok on any project or team.
It's actually amusing to see publisher stocks rebounding on Wall Street today; seemingly the possibility of a missed Christmas launch had prior been priced into the shares.
Bobbler said:I don't disagree with Laa Yosh, because it's certainly reality that more dev time = more cost so devs don't just get some sort of free pass to automatically make their game rock because of a November launch. It's quite possible to, on the projects that are done too early, start new projects depending on the situation. I don't think dev teams really get a check from the publisher while they aren't working on a project though (unless its a publisher owned dev team where the dev team would likely start on something else pretty soon after finishing anyways). The extras on the team are generally let go -- you don't always need 100+ member teams -- and the core team starts something new or goes their own way.
well taking into consideration that devs recieved the final dev kits not long time ago, I believe they needed that extra time to get used to the dev kits and improve on their work.Bobbler said:I don't disagree with Laa Yosh, because it's certainly reality that more dev time = more cost so devs don't just get some sort of free pass to automatically make their game rock because of a November launch. It's quite possible to, on the projects that are done too early, start new projects depending on the situation. I don't think dev teams really get a check from the publisher while they aren't working on a project though (unless its a publisher owned dev team where the dev team would likely start on something else pretty soon after finishing anyways). The extras on the team are generally let go -- you don't always need 100+ member teams -- and the core team starts something new or goes their own way.
Laa-Yosh said:If you think that a few extra months, maybe half a year, wouldn't hurt a game, then don't try to run your own business. A single month of extra work an a current average game would cost somewhere between $250.000 and $2.000.000 depending on the size of the project. There's a reason why only a few games are delayed significantly, not everyone is a Blizzard or id.
This delay may have long term consequences on the market. Microsoft guys are probably sending daily emails to Square, Konami and Rockstar by now.
damisa said:There was a story in the new york times today about the PS3 delay. In it they quote Kutaragi as saying "we delayed the system to give devs some more time to polish games". They followed with a quote from an apparently disgruntled EA developer saying "Let's just say, we never asked Sony for extra time."